git-svn-id: https://scorched3d.svn.sourceforge.net/svnroot/scorched3d/trunk/scorched...
commit64695c393e7b94a2f8714b6ecb640155ac4472f4
authorscara <scara@5b6d9151-9f40-0410-9ac9-943e3bcbbd81>
Mon, 29 Dec 2008 17:38:23 +0000 (29 17:38 +0000)
committerscara <scara@5b6d9151-9f40-0410-9ac9-943e3bcbbd81>
Mon, 29 Dec 2008 17:38:23 +0000 (29 17:38 +0000)
treea17b3d34b87629845bd1fdfe3d24971b4f7554a0
parent5139dd0d399de9a4f44e65db2e3bcd161897d962
git-svn-id: https://scorched3d.svn.sourceforge.net/svnroot/scorched3d/trunk/scorched@132 5b6d9151-9f40-0410-9ac9-943e3bcbbd81
1387 files changed:
src/client/GLEXT/GLCamera.cpp
src/client/GLEXT/GLCamera.h
src/client/GLEXT/GLCameraFrustum.cpp
src/client/GLEXT/GLCameraFrustum.h
src/client/GLEXT/GLFont2d.cpp
src/client/GLEXT/GLFont2d.h
src/client/GLEXT/GLFont2dFreeType.cpp
src/client/GLEXT/GLFont2dFreeType.h
src/client/GLEXT/GLFont2dStorage.cpp
src/client/GLEXT/GLFont2dStorage.h
src/client/GLEXT/GLFrameBufferObject.cpp
src/client/GLEXT/GLFrameBufferObject.h
src/client/GLEXT/GLGlobalState.cpp
src/client/GLEXT/GLGlobalState.h
src/client/GLEXT/GLImageItterator.cpp
src/client/GLEXT/GLImageItterator.h
src/client/GLEXT/GLImageModifier.cpp
src/client/GLEXT/GLImageModifier.h
src/client/GLEXT/GLInfo.cpp
src/client/GLEXT/GLInfo.h
src/client/GLEXT/GLLenseFlare.cpp
src/client/GLEXT/GLLenseFlare.h
src/client/GLEXT/GLMenu.cpp
src/client/GLEXT/GLMenu.h
src/client/GLEXT/GLMenuEntry.cpp
src/client/GLEXT/GLMenuEntry.h
src/client/GLEXT/GLMenuI.cpp
src/client/GLEXT/GLMenuI.h
src/client/GLEXT/GLMissingExt.h
src/client/GLEXT/GLShadowFrameBuffer.cpp
src/client/GLEXT/GLShadowFrameBuffer.h
src/client/GLEXT/GLState.cpp
src/client/GLEXT/GLState.h
src/client/GLEXT/GLStateExtension.cpp
src/client/GLEXT/GLStateExtension.h
src/client/GLEXT/GLTexture.cpp
src/client/GLEXT/GLTexture.h
src/client/GLEXT/GLTextureBase.cpp
src/client/GLEXT/GLTextureBase.h
src/client/GLEXT/GLTextureCubeMap.cpp
src/client/GLEXT/GLTextureCubeMap.h
src/client/GLEXT/GLTextureSet.cpp
src/client/GLEXT/GLTextureSet.h
src/client/GLEXT/GLVertexBufferObject.cpp
src/client/GLEXT/GLVertexBufferObject.h
src/client/GLEXT/GLViewPort.cpp
src/client/GLEXT/GLViewPort.h
src/client/GLSL/GLSLProgram.cpp
src/client/GLSL/GLSLProgram.h
src/client/GLSL/GLSLShader.cpp
src/client/GLSL/GLSLShader.h
src/client/GLSL/GLSLShaderSetup.cpp
src/client/GLSL/GLSLShaderSetup.h
src/client/GLW/GLWBitmap.cpp
src/client/GLW/GLWBitmap.h
src/client/GLW/GLWButton.cpp
src/client/GLW/GLWButton.h
src/client/GLW/GLWChannelText.cpp
src/client/GLW/GLWChannelText.h
src/client/GLW/GLWChannelView.cpp
src/client/GLW/GLWChannelView.h
src/client/GLW/GLWChannelViewTextRenderer.cpp
src/client/GLW/GLWChannelViewTextRenderer.h
src/client/GLW/GLWCheckBox.cpp
src/client/GLW/GLWCheckBox.h
src/client/GLW/GLWCheckBoxText.cpp
src/client/GLW/GLWCheckBoxText.h
src/client/GLW/GLWColors.cpp
src/client/GLW/GLWColors.h
src/client/GLW/GLWDragger.cpp
src/client/GLW/GLWDragger.h
src/client/GLW/GLWDropDown.cpp
src/client/GLW/GLWDropDown.h
src/client/GLW/GLWDropDownColor.cpp
src/client/GLW/GLWDropDownColor.h
src/client/GLW/GLWDropDownText.cpp
src/client/GLW/GLWDropDownText.h
src/client/GLW/GLWFileView.cpp
src/client/GLW/GLWFileView.h
src/client/GLW/GLWFlag.cpp
src/client/GLW/GLWFlag.h
src/client/GLW/GLWFont.cpp
src/client/GLW/GLWFont.h
src/client/GLW/GLWIcon.cpp
src/client/GLW/GLWIcon.h
src/client/GLW/GLWIconButton.cpp
src/client/GLW/GLWIconButton.h
src/client/GLW/GLWIconList.cpp
src/client/GLW/GLWIconList.h
src/client/GLW/GLWIconTable.cpp
src/client/GLW/GLWIconTable.h
src/client/GLW/GLWImageList.cpp
src/client/GLW/GLWImageList.h
src/client/GLW/GLWLabel.cpp
src/client/GLW/GLWLabel.h
src/client/GLW/GLWListView.cpp
src/client/GLW/GLWListView.h
src/client/GLW/GLWOptionEntry.cpp
src/client/GLW/GLWOptionEntry.h
src/client/GLW/GLWPanel.cpp
src/client/GLW/GLWPanel.h
src/client/GLW/GLWPlanView.cpp
src/client/GLW/GLWPlanView.h
src/client/GLW/GLWProgress.cpp
src/client/GLW/GLWProgress.h
src/client/GLW/GLWPushButton.cpp
src/client/GLW/GLWPushButton.h
src/client/GLW/GLWScorchedInfo.cpp
src/client/GLW/GLWScorchedInfo.h
src/client/GLW/GLWScrollButton.cpp
src/client/GLW/GLWScrollButton.h
src/client/GLW/GLWScrollPanel.cpp
src/client/GLW/GLWScrollPanel.h
src/client/GLW/GLWScrollW.cpp
src/client/GLW/GLWScrollW.h
src/client/GLW/GLWScrollWBackwards.cpp
src/client/GLW/GLWScrollWBackwards.h
src/client/GLW/GLWSelector.cpp
src/client/GLW/GLWSelector.h
src/client/GLW/GLWSelectorPart.cpp
src/client/GLW/GLWSelectorPart.h
src/client/GLW/GLWSlider.cpp
src/client/GLW/GLWSlider.h
src/client/GLW/GLWSpacer.cpp
src/client/GLW/GLWSpacer.h
src/client/GLW/GLWSpinBox.cpp
src/client/GLW/GLWSpinBox.h
src/client/GLW/GLWTab.cpp
src/client/GLW/GLWTab.h
src/client/GLW/GLWTabContainer.cpp
src/client/GLW/GLWTabContainer.h
src/client/GLW/GLWTalkBox.cpp
src/client/GLW/GLWTalkBox.h
src/client/GLW/GLWTankFire.cpp
src/client/GLW/GLWTankFire.h
src/client/GLW/GLWTankModel.cpp
src/client/GLW/GLWTankModel.h
src/client/GLW/GLWTankSlider.cpp
src/client/GLW/GLWTankSlider.h
src/client/GLW/GLWTankTip.cpp
src/client/GLW/GLWTankTip.h
src/client/GLW/GLWTankViewer.cpp
src/client/GLW/GLWTankViewer.h
src/client/GLW/GLWTextBox.cpp
src/client/GLW/GLWTextBox.h
src/client/GLW/GLWTextButton.cpp
src/client/GLW/GLWTextButton.h
src/client/GLW/GLWTime.cpp
src/client/GLW/GLWTime.h
src/client/GLW/GLWToolTip.cpp
src/client/GLW/GLWToolTip.h
src/client/GLW/GLWTracker.cpp
src/client/GLW/GLWTracker.h
src/client/GLW/GLWTranslate.cpp
src/client/GLW/GLWTranslate.h
src/client/GLW/GLWWeaponModel.cpp
src/client/GLW/GLWWeaponModel.h
src/client/GLW/GLWWindView.cpp
src/client/GLW/GLWWindView.h
src/client/GLW/GLWWindow.cpp
src/client/GLW/GLWWindow.h
src/client/GLW/GLWWindowManager.cpp
src/client/GLW/GLWWindowManager.h
src/client/GLW/GLWWindowSkin.cpp
src/client/GLW/GLWWindowSkin.h
src/client/GLW/GLWWindowSkinManager.cpp
src/client/GLW/GLWWindowSkinManager.h
src/client/GLW/GLWidget.cpp
src/client/GLW/GLWidget.h
src/client/client/ClientAddPlayerHandler.cpp
src/client/client/ClientAddPlayerHandler.h
src/client/client/ClientAdmin.cpp
src/client/client/ClientAdmin.h
src/client/client/ClientAdminResultHandler.cpp
src/client/client/ClientAdminResultHandler.h
src/client/client/ClientChannelManager.cpp
src/client/client/ClientChannelManager.h
src/client/client/ClientChannelManagerI.cpp
src/client/client/ClientChannelManagerI.h
src/client/client/ClientConnectionAcceptHandler.cpp
src/client/client/ClientConnectionAcceptHandler.h
src/client/client/ClientConnectionAuthHandler.cpp
src/client/client/ClientConnectionAuthHandler.h
src/client/client/ClientConnectionRejectHandler.cpp
src/client/client/ClientConnectionRejectHandler.h
src/client/client/ClientDefenseHandler.cpp
src/client/client/ClientDefenseHandler.h
src/client/client/ClientDialog.cpp
src/client/client/ClientDialog.h
src/client/client/ClientFileHandler.cpp
src/client/client/ClientFileHandler.h
src/client/client/ClientGameStateHandler.cpp
src/client/client/ClientGameStateHandler.h
src/client/client/ClientGameStoppedHandler.cpp
src/client/client/ClientGameStoppedHandler.h
src/client/client/ClientGiftMoneyHandler.cpp
src/client/client/ClientGiftMoneyHandler.h
src/client/client/ClientInitializeHandler.cpp
src/client/client/ClientInitializeHandler.h
src/client/client/ClientKeepAliveSender.cpp
src/client/client/ClientKeepAliveSender.h
src/client/client/ClientLinesHandler.cpp
src/client/client/ClientLinesHandler.h
src/client/client/ClientLoadPlayersState.cpp
src/client/client/ClientLoadPlayersState.h
src/client/client/ClientMain.cpp
src/client/client/ClientMain.h
src/client/client/ClientMessageHandler.cpp
src/client/client/ClientMessageHandler.h
src/client/client/ClientNewGameHandler.cpp
src/client/client/ClientNewGameHandler.h
src/client/client/ClientOperationHandler.cpp
src/client/client/ClientOperationHandler.h
src/client/client/ClientParams.cpp
src/client/client/ClientParams.h
src/client/client/ClientPlayerStateHandler.cpp
src/client/client/ClientPlayerStateHandler.h
src/client/client/ClientPlayerStatusHandler.cpp
src/client/client/ClientPlayerStatusHandler.h
src/client/client/ClientProcessingLoop.cpp
src/client/client/ClientProcessingLoop.h
src/client/client/ClientReloadAdaptor.cpp
src/client/client/ClientReloadAdaptor.h
src/client/client/ClientRmPlayerHandler.cpp
src/client/client/ClientRmPlayerHandler.h
src/client/client/ClientSave.cpp
src/client/client/ClientSave.h
src/client/client/ClientSaveScreenState.cpp
src/client/client/ClientSaveScreenState.h
src/client/client/ClientScoreHandler.cpp
src/client/client/ClientScoreHandler.h
src/client/client/ClientShotState.cpp
src/client/client/ClientShotState.h
src/client/client/ClientStartGameHandler.cpp
src/client/client/ClientStartGameHandler.h
src/client/client/ClientStartTimerHandler.cpp
src/client/client/ClientStartTimerHandler.h
src/client/client/ClientState.cpp
src/client/client/ClientState.h
src/client/client/ClientSyncCheckHandler.cpp
src/client/client/ClientSyncCheckHandler.h
src/client/client/ClientWaitState.cpp
src/client/client/ClientWaitState.h
src/client/client/ClientWindowSetup.cpp
src/client/client/ClientWindowSetup.h
src/client/client/ScorchedClient.cpp
src/client/client/ScorchedClient.h
src/client/client/SecureID.h
src/client/client/UniqueIdStore.cpp
src/client/client/UniqueIdStore.h
src/client/console/Console.cpp
src/client/console/Console.h
src/client/console/ConsoleFileReader.cpp
src/client/console/ConsoleFileReader.h
src/client/console/ConsoleImpl.cpp
src/client/console/ConsoleImpl.h
src/client/console/ConsoleLines.cpp
src/client/console/ConsoleLines.h
src/client/console/ConsoleMethods.cpp
src/client/console/ConsoleMethods.h
src/client/console/ConsoleRule.cpp
src/client/console/ConsoleRule.h
src/client/console/ConsoleRuleFn.cpp
src/client/console/ConsoleRuleFn.h
src/client/console/ConsoleRuleFnIAdapter.cpp
src/client/console/ConsoleRuleFnIAdapter.h
src/client/console/ConsoleRuleMethodIAdapter.cpp
src/client/console/ConsoleRuleMethodIAdapter.h
src/client/console/ConsoleRules.cpp
src/client/console/ConsoleRules.h
src/client/dialogs/AdminAuthDialog.cpp
src/client/dialogs/AdminAuthDialog.h
src/client/dialogs/AdminCheckDialog.cpp
src/client/dialogs/AdminCheckDialog.h
src/client/dialogs/AdminDialog.cpp
src/client/dialogs/AdminDialog.h
src/client/dialogs/AnimatedBackdropDialog.cpp
src/client/dialogs/AnimatedBackdropDialog.h
src/client/dialogs/AuthDialog.cpp
src/client/dialogs/AuthDialog.h
src/client/dialogs/AutoDefenseDialog.cpp
src/client/dialogs/AutoDefenseDialog.h
src/client/dialogs/BackdropDialog.cpp
src/client/dialogs/BackdropDialog.h
src/client/dialogs/BuyAccessoryDialog.cpp
src/client/dialogs/BuyAccessoryDialog.h
src/client/dialogs/CameraDialog.cpp
src/client/dialogs/CameraDialog.h
src/client/dialogs/ConnectDialog.cpp
src/client/dialogs/ConnectDialog.h
src/client/dialogs/GiftMoneyDialog.cpp
src/client/dialogs/GiftMoneyDialog.h
src/client/dialogs/HUDDialog.cpp
src/client/dialogs/HUDDialog.h
src/client/dialogs/HelpButtonDialog.cpp
src/client/dialogs/HelpButtonDialog.h
src/client/dialogs/InventoryDialog.cpp
src/client/dialogs/InventoryDialog.h
src/client/dialogs/KibitzingDialog.cpp
src/client/dialogs/KibitzingDialog.h
src/client/dialogs/LogDialog.cpp
src/client/dialogs/LogDialog.h
src/client/dialogs/MainMenuDialog.cpp
src/client/dialogs/MainMenuDialog.h
src/client/dialogs/MessageDialog.cpp
src/client/dialogs/MessageDialog.h
src/client/dialogs/ModSelectDialog.cpp
src/client/dialogs/ModSelectDialog.h
src/client/dialogs/ModSubSelectDialog.cpp
src/client/dialogs/ModSubSelectDialog.h
src/client/dialogs/MsgBoxDialog.cpp
src/client/dialogs/MsgBoxDialog.h
src/client/dialogs/NetworkSelectDialog.cpp
src/client/dialogs/NetworkSelectDialog.h
src/client/dialogs/PlayerDialog.cpp
src/client/dialogs/PlayerDialog.h
src/client/dialogs/ProgressDialog.cpp
src/client/dialogs/ProgressDialog.h
src/client/dialogs/QuitDialog.cpp
src/client/dialogs/QuitDialog.h
src/client/dialogs/ResignDialog.cpp
src/client/dialogs/ResignDialog.h
src/client/dialogs/RulesDialog.cpp
src/client/dialogs/RulesDialog.h
src/client/dialogs/SaveDialog.cpp
src/client/dialogs/SaveDialog.h
src/client/dialogs/SaveSelectDialog.cpp
src/client/dialogs/SaveSelectDialog.h
src/client/dialogs/ScoreDialog.cpp
src/client/dialogs/ScoreDialog.h
src/client/dialogs/SettingsSelectDialog.cpp
src/client/dialogs/SettingsSelectDialog.h
src/client/dialogs/SettingsSubSelectDialog.cpp
src/client/dialogs/SettingsSubSelectDialog.h
src/client/dialogs/SkipAllDialog.cpp
src/client/dialogs/SkipAllDialog.h
src/client/dialogs/SkipDialog.cpp
src/client/dialogs/SkipDialog.h
src/client/dialogs/SoundDialog.cpp
src/client/dialogs/SoundDialog.h
src/client/dialogs/StartDialog.cpp
src/client/dialogs/StartDialog.h
src/client/dialogs/TipDialog.cpp
src/client/dialogs/TipDialog.h
src/client/dialogs/TutorialDialog.cpp
src/client/dialogs/TutorialDialog.h
src/client/geomipmap/MipMapPatchIndex.cpp
src/client/geomipmap/MipMapPatchIndex.h
src/client/geomipmap/MipMapPatchIndexs.cpp
src/client/geomipmap/MipMapPatchIndexs.h
src/client/graph/Display.cpp
src/client/graph/Display.h
src/client/graph/FrameLimiter.cpp
src/client/graph/FrameLimiter.h
src/client/graph/FrameTimer.cpp
src/client/graph/FrameTimer.h
src/client/graph/GLSetup.cpp
src/client/graph/GLSetup.h
src/client/graph/Gamma.cpp
src/client/graph/Gamma.h
src/client/graph/Main2DCamera.cpp
src/client/graph/Main2DCamera.h
src/client/graph/MainCamera.cpp
src/client/graph/MainCamera.h
src/client/graph/ModelRenderer.cpp
src/client/graph/ModelRenderer.h
src/client/graph/ModelRendererMesh.cpp
src/client/graph/ModelRendererMesh.h
src/client/graph/ModelRendererSimulator.cpp
src/client/graph/ModelRendererSimulator.h
src/client/graph/ModelRendererStore.cpp
src/client/graph/ModelRendererStore.h
src/client/graph/ModelRendererTree.cpp
src/client/graph/ModelRendererTree.h
src/client/graph/Mouse.cpp
src/client/graph/Mouse.h
src/client/graph/OptionsDisplay.cpp
src/client/graph/OptionsDisplay.h
src/client/graph/OptionsDisplayConsole.cpp
src/client/graph/OptionsDisplayConsole.h
src/client/graph/Particle.cpp
src/client/graph/Particle.h
src/client/graph/ParticleEmitter.cpp
src/client/graph/ParticleEmitter.h
src/client/graph/ParticleEngine.cpp
src/client/graph/ParticleEngine.h
src/client/graph/ParticleRenderer.cpp
src/client/graph/ParticleRenderer.h
src/client/graph/ShotCountDown.cpp
src/client/graph/ShotCountDown.h
src/client/graph/SoftwareMouse.cpp
src/client/graph/SoftwareMouse.h
src/client/graph/SpeedChange.cpp
src/client/graph/SpeedChange.h
src/client/graph/TargetCamera.cpp
src/client/graph/TargetCamera.h
src/client/graph/TextureStore.cpp
src/client/graph/TextureStore.h
src/client/graph/TutorialFile.cpp
src/client/graph/TutorialFile.h
src/client/land/LandSurround.cpp
src/client/land/LandSurround.h
src/client/land/LandVisibilityPatch.cpp
src/client/land/LandVisibilityPatch.h
src/client/land/TargetList.cpp
src/client/land/TargetList.h
src/client/land/TargetVisibilityPatch.cpp
src/client/land/TargetVisibilityPatch.h
src/client/land/VisibilityPatchGrid.cpp
src/client/land/VisibilityPatchGrid.h
src/client/land/VisibilityPatchInfo.cpp
src/client/land/VisibilityPatchInfo.h
src/client/land/VisibilityPatchQuad.cpp
src/client/land/VisibilityPatchQuad.h
src/client/land/WaterVisibilityPatch.cpp
src/client/land/WaterVisibilityPatch.h
src/client/landscape/DeformTextures.cpp
src/client/landscape/DeformTextures.h
src/client/landscape/GraphicalLandscapeMap.cpp
src/client/landscape/GraphicalLandscapeMap.h
src/client/landscape/InfoMap.cpp
src/client/landscape/InfoMap.h
src/client/landscape/Landscape.cpp
src/client/landscape/Landscape.h
src/client/landscape/LandscapeMusicManager.cpp
src/client/landscape/LandscapeMusicManager.h
src/client/landscape/LandscapePoints.cpp
src/client/landscape/LandscapePoints.h
src/client/landscape/LandscapeSoundManager.cpp
src/client/landscape/LandscapeSoundManager.h
src/client/landscape/LandscapeStateHandler.cpp
src/client/landscape/LandscapeStateHandler.h
src/client/landscape/MapPoints.cpp
src/client/landscape/MapPoints.h
src/client/landscape/ShadowMap.cpp
src/client/landscape/ShadowMap.h
src/client/landscape/Smoke.cpp
src/client/landscape/Smoke.h
src/client/landscape/Wall.cpp
src/client/landscape/Wall.h
src/client/scorchedc/main.cpp
src/client/serverbrowser/ServerBrowser.cpp
src/client/serverbrowser/ServerBrowser.h
src/client/serverbrowser/ServerBrowserCollect.cpp
src/client/serverbrowser/ServerBrowserCollect.h
src/client/serverbrowser/ServerBrowserRefresh.cpp
src/client/serverbrowser/ServerBrowserRefresh.h
src/client/serverbrowser/ServerBrowserServerList.cpp
src/client/serverbrowser/ServerBrowserServerList.h
src/client/sky/Hemisphere.cpp
src/client/sky/Hemisphere.h
src/client/sky/LargeHemisphere.cpp
src/client/sky/LargeHemisphere.h
src/client/sky/Sky.cpp
src/client/sky/Sky.h
src/client/sky/SkyDome.cpp
src/client/sky/SkyDome.h
src/client/sky/SkyLine.cpp
src/client/sky/SkyLine.h
src/client/sky/SkyRoof.cpp
src/client/sky/SkyRoof.h
src/client/sky/Sun.cpp
src/client/sky/Sun.h
src/client/sound/PlayingSoundSource.cpp
src/client/sound/PlayingSoundSource.h
src/client/sound/Sound.cpp
src/client/sound/Sound.h
src/client/sound/SoundBuffer.cpp
src/client/sound/SoundBuffer.h
src/client/sound/SoundBufferDynamicOVSourceInstance.cpp
src/client/sound/SoundBufferDynamicOVSourceInstance.h
src/client/sound/SoundBufferEmpty.cpp
src/client/sound/SoundBufferEmpty.h
src/client/sound/SoundBufferFactory.cpp
src/client/sound/SoundBufferFactory.h
src/client/sound/SoundBufferOV.cpp
src/client/sound/SoundBufferOV.h
src/client/sound/SoundBufferStaticSourceInstance.cpp
src/client/sound/SoundBufferStaticSourceInstance.h
src/client/sound/SoundBufferWav.cpp
src/client/sound/SoundBufferWav.h
src/client/sound/SoundListener.cpp
src/client/sound/SoundListener.h
src/client/sound/SoundSource.cpp
src/client/sound/SoundSource.h
src/client/sound/SoundUtils.cpp
src/client/sound/SoundUtils.h
src/client/sound/VirtualSoundPriority.h
src/client/sound/VirtualSoundSource.cpp
src/client/sound/VirtualSoundSource.h
src/client/sprites/DebrisActionRenderer.cpp
src/client/sprites/DebrisActionRenderer.h
src/client/sprites/ExplosionLaserBeamRenderer.cpp
src/client/sprites/ExplosionLaserBeamRenderer.h
src/client/sprites/ExplosionNukeRenderer.cpp
src/client/sprites/ExplosionNukeRenderer.h
src/client/sprites/ExplosionRingRenderer.cpp
src/client/sprites/ExplosionRingRenderer.h
src/client/sprites/ExplosionTextures.cpp
src/client/sprites/ExplosionTextures.h
src/client/sprites/MetaActionRenderer.cpp
src/client/sprites/MetaActionRenderer.h
src/client/sprites/MissileActionRenderer.cpp
src/client/sprites/MissileActionRenderer.h
src/client/sprites/NapalmRenderer.cpp
src/client/sprites/NapalmRenderer.h
src/client/sprites/SmokeActionRenderer.cpp
src/client/sprites/SmokeActionRenderer.h
src/client/sprites/SphereActionRenderer.cpp
src/client/sprites/SphereActionRenderer.h
src/client/sprites/TalkRenderer.cpp
src/client/sprites/TalkRenderer.h
src/client/sprites/TeleportRenderer.cpp
src/client/sprites/TeleportRenderer.h
src/client/sprites/TextActionRenderer.cpp
src/client/sprites/TextActionRenderer.h
src/client/sprites/WallActionRenderer.cpp
src/client/sprites/WallActionRenderer.h
src/client/tankgraph/MissileMesh.cpp
src/client/tankgraph/MissileMesh.h
src/client/tankgraph/RenderGeoms.cpp
src/client/tankgraph/RenderGeoms.h
src/client/tankgraph/RenderTargets.cpp
src/client/tankgraph/RenderTargets.h
src/client/tankgraph/RenderTracer.cpp
src/client/tankgraph/RenderTracer.h
src/client/tankgraph/TankKeyboardControl.cpp
src/client/tankgraph/TankKeyboardControl.h
src/client/tankgraph/TankKeyboardControlUtil.cpp
src/client/tankgraph/TankKeyboardControlUtil.h
src/client/tankgraph/TankMenus.cpp
src/client/tankgraph/TankMenus.h
src/client/tankgraph/TankMesh.cpp
src/client/tankgraph/TankMesh.h
src/client/tankgraph/TankMeshStore.cpp
src/client/tankgraph/TankMeshStore.h
src/client/tankgraph/TargetParticleRenderer.cpp
src/client/tankgraph/TargetParticleRenderer.h
src/client/tankgraph/TargetRendererImpl.cpp
src/client/tankgraph/TargetRendererImpl.h
src/client/tankgraph/TargetRendererImplTank.cpp
src/client/tankgraph/TargetRendererImplTank.h
src/client/tankgraph/TargetRendererImplTarget.cpp
src/client/tankgraph/TargetRendererImplTarget.h
src/client/water/Water.cpp
src/client/water/Water.h
src/client/water/Water2.cpp
src/client/water/Water2.h
src/client/water/Water2Constants.h
src/client/water/Water2Patch.cpp
src/client/water/Water2Patch.h
src/client/water/Water2Patches.cpp
src/client/water/Water2Patches.h
src/client/water/Water2Renderer.cpp
src/client/water/Water2Renderer.h
src/client/water/WaterMapPoints.cpp
src/client/water/WaterMapPoints.h
src/client/water/WaterWaveDistance.cpp
src/client/water/WaterWaveDistance.h
src/client/water/WaterWaves.cpp
src/client/water/WaterWaves.h
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src/common/weapons/Parachute.h
src/common/weapons/Shield.cpp
src/common/weapons/Shield.h
src/common/weapons/ShieldRound.cpp
src/common/weapons/ShieldRound.h
src/common/weapons/ShieldRoundMag.cpp
src/common/weapons/ShieldRoundMag.h
src/common/weapons/ShieldRoundReflective.cpp
src/common/weapons/ShieldRoundReflective.h
src/common/weapons/ShieldSquare.cpp
src/common/weapons/ShieldSquare.h
src/common/weapons/ShieldSquareReflective.cpp
src/common/weapons/ShieldSquareReflective.h
src/common/weapons/Weapon.cpp
src/common/weapons/Weapon.h
src/common/weapons/WeaponAddTarget.cpp
src/common/weapons/WeaponAddTarget.h
src/common/weapons/WeaponAimedOver.cpp
src/common/weapons/WeaponAimedOver.h
src/common/weapons/WeaponAimedUnder.cpp
src/common/weapons/WeaponAimedUnder.h
src/common/weapons/WeaponAnimation.cpp
src/common/weapons/WeaponAnimation.h
src/common/weapons/WeaponCenterPosition.cpp
src/common/weapons/WeaponCenterPosition.h
src/common/weapons/WeaponDelay.cpp
src/common/weapons/WeaponDelay.h
src/common/weapons/WeaponExplosion.cpp
src/common/weapons/WeaponExplosion.h
src/common/weapons/WeaponGiveAccessory.cpp
src/common/weapons/WeaponGiveAccessory.h
src/common/weapons/WeaponGiveLife.cpp
src/common/weapons/WeaponGiveLife.h
src/common/weapons/WeaponGiveLives.cpp
src/common/weapons/WeaponGiveLives.h
src/common/weapons/WeaponGiveMoney.cpp
src/common/weapons/WeaponGiveMoney.h
src/common/weapons/WeaponGivePower.cpp
src/common/weapons/WeaponGivePower.h
src/common/weapons/WeaponGiveScore.cpp
src/common/weapons/WeaponGiveScore.h
src/common/weapons/WeaponGiveWin.cpp
src/common/weapons/WeaponGiveWin.h
src/common/weapons/WeaponGotoLabel.cpp
src/common/weapons/WeaponGotoLabel.h
src/common/weapons/WeaponGroupSelect.cpp
src/common/weapons/WeaponGroupSelect.h
src/common/weapons/WeaponInvokeWeapon.cpp
src/common/weapons/WeaponInvokeWeapon.h
src/common/weapons/WeaponLabel.cpp
src/common/weapons/WeaponLabel.h
src/common/weapons/WeaponLaser.cpp
src/common/weapons/WeaponLaser.h
src/common/weapons/WeaponLeapFrog.cpp
src/common/weapons/WeaponLeapFrog.h
src/common/weapons/WeaponLightning.cpp
src/common/weapons/WeaponLightning.h
src/common/weapons/WeaponMessage.cpp
src/common/weapons/WeaponMessage.h
src/common/weapons/WeaponMirv.cpp
src/common/weapons/WeaponMirv.h
src/common/weapons/WeaponMoveTank.cpp
src/common/weapons/WeaponMoveTank.h
src/common/weapons/WeaponMulti.cpp
src/common/weapons/WeaponMulti.h
src/common/weapons/WeaponMuzzle.cpp
src/common/weapons/WeaponMuzzle.h
src/common/weapons/WeaponNapalm.cpp
src/common/weapons/WeaponNapalm.h
src/common/weapons/WeaponNull.cpp
src/common/weapons/WeaponNull.h
src/common/weapons/WeaponPosition.cpp
src/common/weapons/WeaponPosition.h
src/common/weapons/WeaponProjectile.cpp
src/common/weapons/WeaponProjectile.h
src/common/weapons/WeaponRandomChoice.cpp
src/common/weapons/WeaponRandomChoice.h
src/common/weapons/WeaponRedirect.cpp
src/common/weapons/WeaponRedirect.h
src/common/weapons/WeaponReference.cpp
src/common/weapons/WeaponReference.h
src/common/weapons/WeaponRepeat.cpp
src/common/weapons/WeaponRepeat.h
src/common/weapons/WeaponRoller.cpp
src/common/weapons/WeaponRoller.h
src/common/weapons/WeaponScatterDirection.cpp
src/common/weapons/WeaponScatterDirection.h
src/common/weapons/WeaponScatterPosition.cpp
src/common/weapons/WeaponScatterPosition.h
src/common/weapons/WeaponScript.cpp
src/common/weapons/WeaponScript.h
src/common/weapons/WeaponSelectPosition.cpp
src/common/weapons/WeaponSelectPosition.h
src/common/weapons/WeaponSkyFlash.cpp
src/common/weapons/WeaponSkyFlash.h
src/common/weapons/WeaponSound.cpp
src/common/weapons/WeaponSound.h
src/common/weapons/WeaponTankPosition.cpp
src/common/weapons/WeaponTankPosition.h
src/common/weapons/WeaponTankVelocity.cpp
src/common/weapons/WeaponTankVelocity.h
src/common/weapons/WeaponTeamAction.cpp
src/common/weapons/WeaponTeamAction.h
src/common/weapons/WeaponTeleport.cpp
src/common/weapons/WeaponTeleport.h
src/common/weapons/WeaponTranslate.cpp
src/common/weapons/WeaponTranslate.h
src/common/weapons/WeaponTypeAction.cpp
src/common/weapons/WeaponTypeAction.h
src/common/weapons/WeaponVelocity.cpp
src/common/weapons/WeaponVelocity.h
src/server/server/ScorchedServer.cpp
src/server/server/ScorchedServer.h
src/server/server/ScorchedServerUtil.cpp
src/server/server/ScorchedServerUtil.h
src/server/server/ServerAddPlayerHandler.cpp
src/server/server/ServerAddPlayerHandler.h
src/server/server/ServerAdminCommon.cpp
src/server/server/ServerAdminCommon.h
src/server/server/ServerAdminHandler.cpp
src/server/server/ServerAdminHandler.h
src/server/server/ServerAdminSessions.cpp
src/server/server/ServerAdminSessions.h
src/server/server/ServerAuthHandler.cpp
src/server/server/ServerAuthHandler.h
src/server/server/ServerAuthHandlerDefault.cpp
src/server/server/ServerAuthHandlerDefault.h
src/server/server/ServerAuthHandlerForumLogin.cpp
src/server/server/ServerAuthHandlerForumLogin.h
src/server/server/ServerAuthHandlerMinKills.cpp
src/server/server/ServerAuthHandlerMinKills.h
src/server/server/ServerAuthHandlerPrefered.cpp
src/server/server/ServerAuthHandlerPrefered.h
src/server/server/ServerBanned.cpp
src/server/server/ServerBanned.h
src/server/server/ServerBrowserInfo.cpp
src/server/server/ServerBrowserInfo.h
src/server/server/ServerBuyAccessoryHandler.cpp
src/server/server/ServerBuyAccessoryHandler.h
src/server/server/ServerChannelAuth.cpp
src/server/server/ServerChannelAuth.h
src/server/server/ServerChannelFilter.cpp
src/server/server/ServerChannelFilter.h
src/server/server/ServerChannelManager.cpp
src/server/server/ServerChannelManager.h
src/server/server/ServerCommon.cpp
src/server/server/ServerCommon.h
src/server/server/ServerConnectAuthHandler.cpp
src/server/server/ServerConnectAuthHandler.h
src/server/server/ServerConnectHandler.cpp
src/server/server/ServerConnectHandler.h
src/server/server/ServerDefenseHandler.cpp
src/server/server/ServerDefenseHandler.h
src/server/server/ServerFileAkHandler.cpp
src/server/server/ServerFileAkHandler.h
src/server/server/ServerFileServer.cpp
src/server/server/ServerFileServer.h
src/server/server/ServerGiftMoneyHandler.cpp
src/server/server/ServerGiftMoneyHandler.h
src/server/server/ServerHaveModFilesHandler.cpp
src/server/server/ServerHaveModFilesHandler.h
src/server/server/ServerInitializeHandler.cpp
src/server/server/ServerInitializeHandler.h
src/server/server/ServerKeepAliveHandler.cpp
src/server/server/ServerKeepAliveHandler.h
src/server/server/ServerLinesHandler.cpp
src/server/server/ServerLinesHandler.h
src/server/server/ServerLog.cpp
src/server/server/ServerLog.h
src/server/server/ServerMain.cpp
src/server/server/ServerMain.h
src/server/server/ServerMessageHandler.cpp
src/server/server/ServerMessageHandler.h
src/server/server/ServerNewGameState.cpp
src/server/server/ServerNewGameState.h
src/server/server/ServerNextRoundState.cpp
src/server/server/ServerNextRoundState.h
src/server/server/ServerNextShotState.cpp
src/server/server/ServerNextShotState.h
src/server/server/ServerNextTurnState.cpp
src/server/server/ServerNextTurnState.h
src/server/server/ServerOperationResultHandler.cpp
src/server/server/ServerOperationResultHandler.h
src/server/server/ServerParams.cpp
src/server/server/ServerParams.h
src/server/server/ServerPlayedMoveHandler.cpp
src/server/server/ServerPlayedMoveHandler.h
src/server/server/ServerPlayerReadyHandler.cpp
src/server/server/ServerPlayerReadyHandler.h
src/server/server/ServerPlayingState.cpp
src/server/server/ServerPlayingState.h
src/server/server/ServerReadyState.cpp
src/server/server/ServerReadyState.h
src/server/server/ServerRegistration.cpp
src/server/server/ServerRegistration.h
src/server/server/ServerResetState.cpp
src/server/server/ServerResetState.h
src/server/server/ServerShotFinishedState.cpp
src/server/server/ServerShotFinishedState.h
src/server/server/ServerShotHolder.cpp
src/server/server/ServerShotHolder.h
src/server/server/ServerShotState.cpp
src/server/server/ServerShotState.h
src/server/server/ServerStartingState.cpp
src/server/server/ServerStartingState.h
src/server/server/ServerState.cpp
src/server/server/ServerState.h
src/server/server/ServerStateTooFewPlayersState.cpp
src/server/server/ServerStateTooFewPlayersState.h
src/server/server/ServerTextFilter.cpp
src/server/server/ServerTextFilter.h
src/server/server/ServerTimedMessage.cpp
src/server/server/ServerTimedMessage.h
src/server/server/ServerTooFewPlayersStimulus.cpp
src/server/server/ServerTooFewPlayersStimulus.h
src/server/server/TurnController.cpp
src/server/server/TurnController.h
src/server/tankai/TankAI.cpp
src/server/tankai/TankAI.h
src/server/tankai/TankAIAdder.cpp
src/server/tankai/TankAIAdder.h
src/server/tankai/TankAIAimGuesser.cpp
src/server/tankai/TankAIAimGuesser.h
src/server/tankai/TankAICurrent.cpp
src/server/tankai/TankAICurrent.h
src/server/tankai/TankAICurrentDefenses.cpp
src/server/tankai/TankAICurrentDefenses.h
src/server/tankai/TankAICurrentMove.cpp
src/server/tankai/TankAICurrentMove.h
src/server/tankai/TankAICurrentMoveWeapons.cpp
src/server/tankai/TankAICurrentMoveWeapons.h
src/server/tankai/TankAICurrentTarget.cpp
src/server/tankai/TankAICurrentTarget.h
src/server/tankai/TankAICurrentWeapons.cpp
src/server/tankai/TankAICurrentWeapons.h
src/server/tankai/TankAINames.cpp
src/server/tankai/TankAINames.h
src/server/tankai/TankAIRandom.cpp
src/server/tankai/TankAIRandom.h
src/server/tankai/TankAIShallow.cpp
src/server/tankai/TankAIShallow.h
src/server/tankai/TankAISniperGuesser.cpp
src/server/tankai/TankAISniperGuesser.h
src/server/tankai/TankAIStore.cpp
src/server/tankai/TankAIStore.h
src/server/tankai/TankAIStrings.cpp
src/server/tankai/TankAIStrings.h
src/server/tankai/TankAIWeaponSets.cpp
src/server/tankai/TankAIWeaponSets.h