1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <weapons/WeaponGotoLabel.h>
22 #include <weapons/AccessoryStore.h>
24 REGISTER_ACCESSORY_SOURCE(WeaponGotoLabel
);
26 WeaponGotoLabel::WeaponGotoLabel()
30 WeaponGotoLabel::~WeaponGotoLabel()
34 bool WeaponGotoLabel::parseXML(AccessoryCreateContext
&context
, XMLNode
*accessoryNode
)
36 if (!Weapon::parseXML(context
, accessoryNode
)) return false;
39 if (!accessoryNode
->getNamedChild("label", label
)) return false;
40 if (!accessoryNode
->getNamedChild("count", count_
)) return false;
42 weaponLabel_
= context
.getLabel(label
.c_str());
45 return accessoryNode
->returnError("Failed to find the named label");
51 void WeaponGotoLabel::fireWeapon(ScorchedContext
&context
,
52 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
)
54 int doneCount
= weaponContext
.getIncLabelCount(getAccessoryPartId());
55 if (doneCount
<= count_
)
57 weaponLabel_
->fireWeapon(context
, weaponContext
, position
, velocity
);