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[scorched3d/parasti.git] / src / client / tankgraph / TargetRendererImplTarget.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_TargetRendererImplTargeth_INCLUDE__)
22 #define __INCLUDE_TargetRendererImplTargeth_INCLUDE__
24 #include <tankgraph/TargetRendererImpl.h>
25 #include <graph/ModelRendererSimulator.h>
26 #include <common/ModelID.h>
27 #include <GLW/GLWTankTip.h>
29 class TargetRendererImplTarget :
30 public TargetRendererImpl
32 public:
33 TargetRendererImplTarget(Target *target,
34 ModelID model, ModelID burntModel,
35 float scale, float color);
36 virtual ~TargetRendererImplTarget();
38 // TargetRendererImpl
39 virtual void drawParticle(float distance);
40 virtual void simulate(float frameTime);
42 void render(float distance);
43 void renderShadow(float distance);
44 void render2D(float distance);
46 // TargetRenderer
47 virtual void shieldHit();
48 virtual void fired();
49 virtual void targetBurnt();
51 GLWTargetTips &getTips() { return targetTips_; }
52 ModelID &getModelId() { return modelId_; }
54 protected:
55 ModelID modelId_, burntModelId_;
56 Target *target_;
57 ModelRendererSimulator *modelRenderer_;
58 ModelRendererSimulator *burntModelRenderer_;
59 bool burnt_;
60 float shieldHit_, totalTime_;
61 float scale_, color_;
62 GLWTargetTips targetTips_;
65 #endif // __INCLUDE_TargetRendererImplTargeth_INCLUDE__