1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GLWScrollButtonh_INCLUDE__)
22 #define __INCLUDE_GLWScrollButtonh_INCLUDE__
24 #include <GLW/GLWButton.h>
26 class GLWScrollButtonI
29 virtual ~GLWScrollButtonI();
31 virtual void buttonDrag(unsigned int id
, float x
, float y
) = 0;
32 virtual void startDrag(unsigned int id
) = 0;
35 class GLWScrollButton
: public GLWButton
38 GLWScrollButton(float x
, float y
, float w
, float h
);
39 virtual ~GLWScrollButton();
41 virtual void mouseDown(int button
, float x
, float y
, bool &skipRest
);
42 virtual void mouseDrag(int button
, float mx
, float my
, float x
, float y
, bool &skipRest
);
43 void setScrollHandler(GLWScrollButtonI
*handler
);
46 GLWScrollButtonI
*scrollHandler_
;
47 float startX_
, startY_
;