1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <land/TargetVisibilityPatch.h>
22 #include <client/ScorchedClient.h>
23 #include <landscapemap/LandscapeMaps.h>
24 #include <graph/OptionsDisplay.h>
26 std::set
<void *> TargetVisibilityPatch::largeTargets_
;
28 TargetVisibilityPatch::TargetVisibilityPatch() :
29 visible_(false), distance_(0.0f
)
33 TargetVisibilityPatch::~TargetVisibilityPatch()
37 void TargetVisibilityPatch::setLocation(int x
, int y
)
39 // Set location and neighbors
41 float heightRange
= 0.0f
;
42 float minHeight
= 0.0f
;
43 position_
= Vector(float(x_
+ 16), float(y_
+ 16),
44 heightRange
/ 2.0f
+ minHeight
);
47 bool TargetVisibilityPatch::setVisible(float distance
)
49 //if (distance < OptionsDisplay::instance()->getDrawCullingDistance() + 100.0f)
61 void TargetVisibilityPatch::setNotVisible()