1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <placement/PlacementObjectNone.h>
22 #include <engine/ScorchedContext.h>
23 #include <landscapemap/LandscapeMaps.h>
25 PlacementObjectNone::PlacementObjectNone()
29 PlacementObjectNone::~PlacementObjectNone()
33 bool PlacementObjectNone::readXML(XMLNode
*node
)
35 return PlacementObject::readXML(node
);
38 void PlacementObjectNone::createObject(ScorchedContext
&context
,
39 RandomGenerator
&generator
,
40 unsigned int &playerId
,
41 PlacementType::Position
&position
)