1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <weapons/Weapon.h>
22 #include <weapons/AccessoryStore.h>
24 WeaponFireContext::WeaponFireContext(unsigned int playerId
, unsigned int data
) :
30 WeaponFireContext::WeaponFireContext(WeaponFireContext
&other
) :
31 playerId_(other
.playerId_
),
33 labelCount_(other
.labelCount_
)
37 WeaponFireContext::~WeaponFireContext()
41 int WeaponFireContext::getIncLabelCount(unsigned int label
)
43 std::map
<unsigned int, int>::iterator findItor
=
44 labelCount_
.find(label
);
45 if (findItor
== labelCount_
.end()) labelCount_
[label
] = 0;
47 return ++labelCount_
[label
];
61 bool Weapon::parseXML(AccessoryCreateContext
&context
, XMLNode
*accessoryNode
)
63 // Get the optional weapon armslevel
64 accessoryNode
->getNamedChild("armslevel", armsLevel_
, false);
69 int Weapon::getArmsLevel()
71 if (armsLevel_
== -1) return parent_
->getArmsLevel();