git-svn-id: https://scorched3d.svn.sourceforge.net/svnroot/scorched3d/trunk/scorched...
[scorched3d/parasti.git] / src / common / weapons / Weapon.cpp
bloba0833a327e982775e545c091010bc0f93e479b69
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <weapons/Weapon.h>
22 #include <weapons/AccessoryStore.h>
24 WeaponFireContext::WeaponFireContext(unsigned int playerId, unsigned int data) :
25 playerId_(playerId),
26 data_(data)
30 WeaponFireContext::WeaponFireContext(WeaponFireContext &other) :
31 playerId_(other.playerId_),
32 data_(other.data_),
33 labelCount_(other.labelCount_)
37 WeaponFireContext::~WeaponFireContext()
41 int WeaponFireContext::getIncLabelCount(unsigned int label)
43 std::map<unsigned int, int>::iterator findItor =
44 labelCount_.find(label);
45 if (findItor == labelCount_.end()) labelCount_[label] = 0;
47 return ++labelCount_[label];
50 Weapon::Weapon() :
51 armsLevel_(-1)
56 Weapon::~Weapon()
61 bool Weapon::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
63 // Get the optional weapon armslevel
64 accessoryNode->getNamedChild("armslevel", armsLevel_, false);
66 return true;
69 int Weapon::getArmsLevel()
71 if (armsLevel_ == -1) return parent_->getArmsLevel();
72 return armsLevel_;