1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_TANKSORT_H__21F68DAD_9352_4673_9E24_B869AD5645AE__INCLUDED_)
22 #define AFX_TANKSORT_H__21F68DAD_9352_4673_9E24_B869AD5645AE__INCLUDED_
25 #include <lang/LangString.h>
26 #include <engine/ScorchedContext.h>
34 bool operator()(const Tank
*x
, const Tank
*y
, ScorchedContext
&context
) const;
37 int compare(ScorchedContext
&context
,
38 const LangString
&nameX
, TankScore
&scoreX
,
39 const LangString
&nameY
, TankScore
&scoreY
);
41 int getWinningTeam(ScorchedContext
&context
);
42 void getSortedTanks(std::list
<Tank
*> &list
, ScorchedContext
&context
);
43 void getSortedTanksIds(ScorchedContext
&context
,
44 std::list
<unsigned int> &list
, bool allTanks
= false);
47 #endif // !defined(AFX_TANKSORT_H__21F68DAD_9352_4673_9E24_B869AD5645AE__INCLUDED_)