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[scorched3d/parasti.git] / src / common / weapons / WeaponGiveWin.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_WeaponGiveWinh_INCLUDE__)
22 #define __INCLUDE_WeaponGiveWinh_INCLUDE__
24 #include <actions/CallbackWeapon.h>
26 class WeaponGiveWin : public WeaponCallback
28 public:
29 WeaponGiveWin();
30 virtual ~WeaponGiveWin();
32 virtual bool parseXML(AccessoryCreateContext &context,
33 XMLNode *accessoryNode);
35 // Inherited from Weapon
36 void fireWeapon(ScorchedContext &context,
37 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
39 // Inherited from WeaponPowerUp
40 virtual void weaponCallback(
41 ScorchedContext &context,
42 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
43 unsigned int userData);
45 REGISTER_ACCESSORY_HEADER(WeaponGiveWin, AccessoryPart::AccessoryWeapon);
47 protected:
48 std::string objective_;
49 int winningTeam_;
53 #endif // __INCLUDE_WeaponGiveWinh_INCLUDE__