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[scorched3d/parasti.git] / src / client / sprites / ExplosionNukeRenderer.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_ExplosionNukeRendererh_INCLUDE__)
22 #define __INCLUDE_ExplosionNukeRendererh_INCLUDE__
24 #include <engine/Action.h>
25 #include <graph/ParticleEmitter.h>
26 #include <common/Vector.h>
27 #include <list>
29 #define ExplosionNukeRenderer_STEPS 100
31 class ExplosionNukeRendererEntry : public ParticleUserData
33 public:
34 ExplosionNukeRendererEntry(Vector &position, float size);
35 virtual ~ExplosionNukeRendererEntry();
37 void simulate(Particle *particle, float time);
39 float getCloudRotation() { return cloudRotation_; }
40 Vector &getRotation() { return rotation_; }
42 protected:
43 float size_;
44 float totalTime_;
45 float cloudRotation_;
46 Vector rotation_;
47 Vector startPosition_;
50 class ExplosionNukeRenderer : public ActionRenderer
52 public:
53 ExplosionNukeRenderer(Vector &position, float size);
54 virtual ~ExplosionNukeRenderer();
56 virtual void draw(Action *action);
57 virtual void simulate(Action *action, float frameTime, bool &remove);
59 static Vector *positions_;
60 protected:
61 Vector position_;
62 float size_;
63 float time_;
64 float totalTime_;
65 ParticleEmitter emitter_;
68 #endif