1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_ExplosionNukeRendererh_INCLUDE__)
22 #define __INCLUDE_ExplosionNukeRendererh_INCLUDE__
24 #include <engine/Action.h>
25 #include <graph/ParticleEmitter.h>
26 #include <common/Vector.h>
29 #define ExplosionNukeRenderer_STEPS 100
31 class ExplosionNukeRendererEntry
: public ParticleUserData
34 ExplosionNukeRendererEntry(Vector
&position
, float size
);
35 virtual ~ExplosionNukeRendererEntry();
37 void simulate(Particle
*particle
, float time
);
39 float getCloudRotation() { return cloudRotation_
; }
40 Vector
&getRotation() { return rotation_
; }
47 Vector startPosition_
;
50 class ExplosionNukeRenderer
: public ActionRenderer
53 ExplosionNukeRenderer(Vector
&position
, float size
);
54 virtual ~ExplosionNukeRenderer();
56 virtual void draw(Action
*action
);
57 virtual void simulate(Action
*action
, float frameTime
, bool &remove
);
59 static Vector
*positions_
;
65 ParticleEmitter emitter_
;