1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_WeaponDelay_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_)
22 #define AFX_WeaponDelay_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_
24 #include <actions/CallbackWeapon.h>
26 class WeaponDelay
: public WeaponCallback
30 virtual ~WeaponDelay();
32 // Inherited from Weapon
33 virtual bool parseXML(AccessoryCreateContext
&context
,
34 XMLNode
*accessoryNode
);
35 void fireWeapon(ScorchedContext
&context
,
36 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
);
38 REGISTER_ACCESSORY_HEADER(WeaponDelay
, AccessoryPart::AccessoryWeapon
);
40 // Inhirited from CallbackWeapon
41 virtual void weaponCallback(
42 ScorchedContext
&context
,
43 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
,
44 unsigned int userData
);
48 Weapon
*delayedWeapon_
;
52 #endif // !defined(AFX_WeaponDelay_H__B5C043F0_7DC6_4198_AE5B_E19002234FCE__INCLUDED_)