1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <coms/ComsLinesMessage.h>
23 ComsLinesMessage::ComsLinesMessage(unsigned int playerId
) :
24 ComsMessage("ComsLinesMessage"),
29 ComsLinesMessage::~ComsLinesMessage()
33 bool ComsLinesMessage::writeMessage(NetBuffer
&buffer
)
35 buffer
.addToBuffer(playerId_
);
36 buffer
.addToBuffer((int) lines_
.size());
37 std::list
<Vector
>::iterator itor
;
38 for (itor
= lines_
.begin();
43 buffer
.addToBuffer(v
);
48 bool ComsLinesMessage::readMessage(NetBufferReader
&reader
)
50 if (!reader
.getFromBuffer(playerId_
)) return false;
52 if (!reader
.getFromBuffer(t
)) return false;
54 for (int i
=0; i
<t
; i
++)
56 if (!reader
.getFromBuffer(v
)) return false;