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[scorched3d/parasti.git] / src / common / coms / ComsStartGameMessage.cpp
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <coms/ComsStartGameMessage.h>
23 ComsStartGameMessage::ComsStartGameMessage(unsigned int currentPlayerId,
24 bool buyWeapons) :
25 ComsMessage("ComsStartGameMessage"),
26 currentPlayerId_(currentPlayerId),
27 buyWeapons_(buyWeapons)
31 ComsStartGameMessage::~ComsStartGameMessage()
35 bool ComsStartGameMessage::writeMessage(NetBuffer &buffer)
37 buffer.addToBuffer(currentPlayerId_);
38 buffer.addToBuffer(buyWeapons_);
39 return true;
42 bool ComsStartGameMessage::readMessage(NetBufferReader &reader)
44 if (!reader.getFromBuffer(currentPlayerId_)) return false;
45 if (!reader.getFromBuffer(buyWeapons_)) return false;
46 return true;