1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <coms/ComsStartGameMessage.h>
23 ComsStartGameMessage::ComsStartGameMessage(unsigned int currentPlayerId
,
25 ComsMessage("ComsStartGameMessage"),
26 currentPlayerId_(currentPlayerId
),
27 buyWeapons_(buyWeapons
)
31 ComsStartGameMessage::~ComsStartGameMessage()
35 bool ComsStartGameMessage::writeMessage(NetBuffer
&buffer
)
37 buffer
.addToBuffer(currentPlayerId_
);
38 buffer
.addToBuffer(buyWeapons_
);
42 bool ComsStartGameMessage::readMessage(NetBufferReader
&reader
)
44 if (!reader
.getFromBuffer(currentPlayerId_
)) return false;
45 if (!reader
.getFromBuffer(buyWeapons_
)) return false;