1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <GLW/GLWFont.h>
22 #include <common/Defines.h>
23 #include <console/ConsoleRuleMethodIAdapter.h>
24 #include <common/Logger.h>
26 Vector
GLWFont::widgetFontColor
= Vector(0.2f
, 0.2f
, 0.2f
);
27 Vector
GLWFont::disabledWidgetFontColor
= Vector(0.4f
, 0.4f
, 0.4f
);
29 GLWFont
*GLWFont::instance_
= 0;
31 GLWFont
*GLWFont::instance()
35 instance_
= new GLWFont
;
43 gameFont_
= new GLFont2d
;
44 gameFont_
->createFont(
45 S3D::getDataFile("data/fonts/dejavusconbd.ttf"),
47 gameShadowFont_
= new GLFont2d
;
48 gameShadowFont_
->createFont(
49 S3D::getDataFile("data/fonts/dejavusconbd.ttf"),
52 courierFont_
= new GLFont2d
;
53 courierFont_
->createFont(
54 S3D::getDataFile("data/fonts/dejavusmobd.ttf"),
56 normalFont_
= new GLFont2d
;
57 normalFont_
->createFont(
58 S3D::getDataFile("data/fonts/dejavusans.ttf"),
60 normalShadowFont_
= new GLFont2d
;
61 normalShadowFont_
->createFont(
62 S3D::getDataFile("data/fonts/dejavusans.ttf"),
66 new ConsoleRuleMethodIAdapter
<GLWFont
>(
67 this, &GLWFont::displayCharacterInfo
, "CharacterInfo");
75 void GLWFont::displayCharacterInfo()
77 Logger::log(S3D::formatStringBuffer("Characters : %u\nCharacter Blocks : %u\n",
78 GLFont2d::getTotalCharacters(),
79 GLFont2dStorage::getTotalCharacterBlocks()));