1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <target/TargetGroup.h>
22 #include <target/Target.h>
23 #include <target/TargetLife.h>
24 #include <engine/ScorchedContext.h>
25 #include <landscapemap/TargetGroupsGroupEntry.h>
26 #include <landscapemap/LandscapeMaps.h>
27 #include <net/NetBuffer.h>
30 TargetGroup::TargetGroup(ScorchedContext
&context
) :
35 TargetGroup::~TargetGroup()
39 FixedVector
&TargetGroup::getPosition()
41 return target_
->getLife().getTargetPosition();
44 bool TargetGroup::writeMessage(NetBuffer
&buffer
)
46 std::set
<std::string
> names
;
47 std::vector
<TargetGroupsGroupEntry
*>::iterator itor
;
48 for (itor
= groups
.begin();
52 TargetGroupsGroupEntry
*group
= *itor
;
53 names
.insert(group
->getName());
55 buffer
.addToBuffer((int) names
.size());
56 std::set
<std::string
>::iterator itor2
;
57 for (itor2
= names
.begin();
61 std::string name
= *itor2
;
62 buffer
.addToBuffer(name
);
68 bool TargetGroup::readMessage(NetBufferReader
&reader
)
71 if (!reader
.getFromBuffer(groupNo
)) return false;
72 for (int g
=0; g
<groupNo
; g
++)
74 std::string groupName
;
75 if (!reader
.getFromBuffer(groupName
)) return false;
77 TargetGroupsGroupEntry
*group
=
78 context_
.getLandscapeMaps().getGroundMaps().getGroups().getGroup(groupName
.c_str());
79 if (group
&& !group
->hasObject(this))
81 group
->addObject(this, false);