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[scorched3d/parasti.git] / src / client / GLW / GLWButton.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #ifndef _GLWBUTTON_H_
22 #define _GLWBUTTON_H_
24 #include <GLW/GLWidget.h>
26 class GLWButtonI
28 public:
29 virtual ~GLWButtonI();
31 virtual void buttonDown(unsigned int id) = 0;
34 class GLWButton : public GLWidget
36 public:
37 enum
39 ButtonFlagOk = 1,
40 ButtonFlagCancel = 2,
41 ButtonFlagCenterX = 4,
42 ButtonSquare = 8
45 GLWButton(float x = 0.0f, float y = 0.0f,
46 float w = 0.0f, float h = 0.0f,
47 GLWButtonI *handler = 0,
48 unsigned flags = 0);
49 virtual ~GLWButton();
51 virtual void draw();
52 virtual void simulate(float frameTime);
53 virtual void mouseDown(int button, float x, float y, bool &skipRest);
54 virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
55 virtual void mouseUp(int button, float x, float y, bool &skipRest);
56 virtual void keyDown(char *buffer, unsigned int keyState,
57 KeyboardHistory::HistoryElement *history, int hisCount,
58 bool &skipRest);
59 bool &getPressed() { return pressed_; }
61 bool getEnabled() { return enabled_; }
62 void setEnabled(bool enabled);
64 void setFlags(unsigned f) { flags_ = f; }
65 unsigned int getFlags() { return flags_; }
67 virtual void setHandler(GLWButtonI *handler);
68 void setRepeatMode() { repeatMode_ = true; }
70 REGISTER_CLASS_HEADER(GLWButton);
72 protected:
73 GLWButtonI *handler_;
74 unsigned flags_;
75 bool startdrag_, pressed_;
76 bool repeatMode_;
77 bool enabled_;
78 float repeatTime_;
82 #endif /* _GLWBUTTON_H_ */