1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
24 #include <GLW/GLWidget.h>
29 virtual ~GLWButtonI();
31 virtual void buttonDown(unsigned int id
) = 0;
34 class GLWButton
: public GLWidget
41 ButtonFlagCenterX
= 4,
45 GLWButton(float x
= 0.0f
, float y
= 0.0f
,
46 float w
= 0.0f
, float h
= 0.0f
,
47 GLWButtonI
*handler
= 0,
52 virtual void simulate(float frameTime
);
53 virtual void mouseDown(int button
, float x
, float y
, bool &skipRest
);
54 virtual void mouseDrag(int button
, float mx
, float my
, float x
, float y
, bool &skipRest
);
55 virtual void mouseUp(int button
, float x
, float y
, bool &skipRest
);
56 virtual void keyDown(char *buffer
, unsigned int keyState
,
57 KeyboardHistory::HistoryElement
*history
, int hisCount
,
59 bool &getPressed() { return pressed_
; }
61 bool getEnabled() { return enabled_
; }
62 void setEnabled(bool enabled
);
64 void setFlags(unsigned f
) { flags_
= f
; }
65 unsigned int getFlags() { return flags_
; }
67 virtual void setHandler(GLWButtonI
*handler
);
68 void setRepeatMode() { repeatMode_
= true; }
70 REGISTER_CLASS_HEADER(GLWButton
);
75 bool startdrag_
, pressed_
;
82 #endif /* _GLWBUTTON_H_ */