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[scorched3d/parasti.git] / src / client / GLW / GLWScrollButton.cpp
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <GLW/GLWScrollButton.h>
23 GLWScrollButtonI::~GLWScrollButtonI()
28 GLWScrollButton::GLWScrollButton(float x, float y, float w, float h)
29 : GLWButton(x, y, w, h), scrollHandler_(0),
30 startX_(0.0f), startY_(0.0f)
35 GLWScrollButton::~GLWScrollButton()
40 void GLWScrollButton::mouseDown(int button, float x, float y, bool &skipRest)
42 startX_ = 0.0f;
43 startY_ = 0.0f;
45 if (scrollHandler_)
47 scrollHandler_->startDrag(id_);
50 GLWButton::mouseDown(button, x, y, skipRest);
53 void GLWScrollButton::mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest)
55 if (pressed_)
57 if (scrollHandler_)
59 startX_ += x;
60 startY_ += y;
61 scrollHandler_->buttonDrag(id_, startX_, startY_);
62 skipRest = true;
67 void GLWScrollButton::setScrollHandler(GLWScrollButtonI *handler)
69 scrollHandler_ = handler;