1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <GLW/GLWScrollButton.h>
23 GLWScrollButtonI::~GLWScrollButtonI()
28 GLWScrollButton::GLWScrollButton(float x
, float y
, float w
, float h
)
29 : GLWButton(x
, y
, w
, h
), scrollHandler_(0),
30 startX_(0.0f
), startY_(0.0f
)
35 GLWScrollButton::~GLWScrollButton()
40 void GLWScrollButton::mouseDown(int button
, float x
, float y
, bool &skipRest
)
47 scrollHandler_
->startDrag(id_
);
50 GLWButton::mouseDown(button
, x
, y
, skipRest
);
53 void GLWScrollButton::mouseDrag(int button
, float mx
, float my
, float x
, float y
, bool &skipRest
)
61 scrollHandler_
->buttonDrag(id_
, startX_
, startY_
);
67 void GLWScrollButton::setScrollHandler(GLWScrollButtonI
*handler
)
69 scrollHandler_
= handler
;