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[scorched3d/parasti.git] / src / common / landscapemap / HeightMapModifier.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_)
22 #define AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_
24 #include <common/RandomGenerator.h>
25 #include <common/FixedVector.h>
26 #include <landscapemap/HeightMap.h>
28 class LandscapeDefnHeightMapGenerate;
30 namespace HeightMapModifier
32 void levelSurround(HeightMap &hmap);
33 void noise(HeightMap &hmap,
34 LandscapeDefnHeightMapGenerate &defn,
35 RandomGenerator &generator,
36 ProgressCounter *counter = 0);
37 void edgeEnhance(HeightMap &hmap,
38 LandscapeDefnHeightMapGenerate &defn,
39 RandomGenerator &generator,
40 ProgressCounter *counter = 0);
41 void waterErrosion(HeightMap &hmap,
42 LandscapeDefnHeightMapGenerate &defn,
43 RandomGenerator &generator,
44 ProgressCounter *counter = 0);
45 void smooth(HeightMap &hmap,
46 LandscapeDefnHeightMapGenerate &defn,
47 ProgressCounter *counter = 0);
48 void scale(HeightMap &hmap,
49 LandscapeDefnHeightMapGenerate &defn,
50 RandomGenerator &generator,
51 ProgressCounter *counter = 0);
53 void generateTerrain(HeightMap &hmap,
54 LandscapeDefnHeightMapGenerate &defn,
55 RandomGenerator &generator,
56 RandomGenerator &offsetGenerator,
57 ProgressCounter *counter = 0);
58 void addCirclePeak(HeightMap &hmap, FixedVector &start,
59 fixed sizew, fixed sizew2, fixed sizeh,
60 RandomGenerator &generator);
63 #endif // !defined(AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_)