1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <weapons/WeaponGiveAccessory.h>
22 #include <weapons/AccessoryStore.h>
23 #include <engine/ActionController.h>
24 #include <tank/TankContainer.h>
25 #include <tank/TankAccessories.h>
26 #include <tank/TankScore.h>
27 #include <common/Defines.h>
28 #include <common/ChannelManager.h>
29 #include <lang/LangResource.h>
31 REGISTER_ACCESSORY_SOURCE(WeaponGiveAccessory
);
33 WeaponGiveAccessory::WeaponGiveAccessory()
38 WeaponGiveAccessory::~WeaponGiveAccessory()
43 bool WeaponGiveAccessory::parseXML(AccessoryCreateContext
&context
, XMLNode
*accessoryNode
)
45 if (!Weapon::parseXML(context
, accessoryNode
)) return false;
47 std::string giveaccessory
;
48 while (accessoryNode
->getNamedChild("giveaccessory", giveaccessory
, false))
50 Accessory
*accessory
= context
.getAccessoryStore().
51 findByPrimaryAccessoryName(giveaccessory
.c_str());
54 return accessoryNode
->returnError(
55 S3D::formatStringBuffer("Failed to find accessory named %s",
56 giveaccessory
.c_str()));
58 giveAccessories_
.push_back(accessory
);
61 if (!accessoryNode
->getNamedChild("number", number_
)) return false;
66 void WeaponGiveAccessory::fireWeapon(ScorchedContext
&context
,
67 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
)
69 context
.getActionController().addAction(
70 new CallbackWeapon("WeaponGiveAccessory", this, 0, 0,
71 weaponContext
, position
, velocity
));
74 void WeaponGiveAccessory::weaponCallback(
75 ScorchedContext
&context
,
76 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
,
77 unsigned int userData
)
79 Tank
*tank
= context
.getTankContainer().getTankById(weaponContext
.getPlayerId());
82 std::vector
<Accessory
*>::iterator itor
;
83 for (itor
= giveAccessories_
.begin();
84 itor
!= giveAccessories_
.end();
87 Accessory
*accessory
= (*itor
);
91 if (tank
->getAccessories().accessoryAllowed(accessory
, number_
))
93 tank
->getAccessories().add(accessory
, number_
);
95 ChannelText
text("combat",
96 LANG_RESOURCE_3("TANK_GET_ACCESSORY",
97 "[p:{0}] received {1} * [w:{2}]",
98 tank
->getTargetName(),
99 S3D::formatStringBuffer("%i", number_
),
100 accessory
->getName()));
101 ChannelManager::showText(context
, text
);
106 int money
= accessory
->getSellPrice() * number_
;
107 tank
->getScore().setMoney(tank
->getScore().getMoney() + money
);
109 ChannelText
text("combat",
110 LANG_RESOURCE_2("TANK_GET_MONEY",
111 "[p:{0}] received ${1}",
112 tank
->getTargetName(),
113 S3D::formatStringBuffer("%i", money
)));
114 ChannelManager::showText(context
, text
);
120 int count
= tank
->getAccessories().getAccessoryCount(accessory
);
123 int loose
= MIN(count
, -number_
);
125 tank
->getAccessories().rm(accessory
, loose
);
127 ChannelText
text("combat",
128 LANG_RESOURCE_3("TANK_LOST_ACCESSORY",
129 "[p:{0}] lost {1} * [w:{2}]",
130 tank
->getTargetName(),
131 S3D::formatStringBuffer("%i", loose
),
132 accessory
->getName()));
133 ChannelManager::showText(context
, text
);