1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_)
22 #define AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_
25 #include <GLW/GLWWindow.h>
26 #include <GLEXT/GLMenuI.h>
30 class GLMenu
: public GLWWindow
42 const LangString
&menuName
,
43 char *menuNameInternal
,
44 const LangString
&menuDescription
,
49 unsigned int flags
= 0);
50 bool addMenuItem(char *menuName
, const GLMenuItem item
);
51 GLMenuEntry
*getMenu(char *menuItem
);
54 virtual void mouseDown(int button
, float x
, float y
, bool &skipRest
);
55 virtual void mouseUp(int button
, float x
, float y
, bool &skipRest
);
56 virtual void mouseDrag(int button
, float mx
, float my
, float x
, float y
, bool &skipRest
);
57 virtual void keyDown(char *buffer
, unsigned int keyState
,
58 KeyboardHistory::HistoryElement
*history
, int hisCount
,
62 std::map
<std::string
, GLMenuEntry
*> menuList_
;
66 #endif // !defined(AFX_GLMENU_H__ED2E8B2C_46B3_400F_A3E2_FC1B53732D15__INCLUDED_)