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[scorched3d/parasti.git] / src / client / sound / SoundBufferEmpty.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #ifndef _SoundBufferEmpty_H_
22 #define _SoundBufferEmpty_H_
24 #include <sound/SoundBuffer.h>
26 class SoundBufferEmptySourceInstance : public SoundBufferSourceInstance
28 public:
29 SoundBufferEmptySourceInstance(unsigned int source);
30 virtual ~SoundBufferEmptySourceInstance();
32 virtual void play(bool loop) {};
33 virtual void stop() {};
34 virtual void simulate(bool loop) {};
37 class SoundBufferEmpty : public SoundBuffer
39 public:
40 SoundBufferEmpty(const char *fileName);
41 virtual ~SoundBufferEmpty();
43 SoundBufferSourceInstance *createSourceInstance(unsigned int source);
46 #endif /* _SoundBufferEmpty_H_ */