1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <GLEXT/GLViewPort.h>
22 #include <GLEXT/GLState.h>
24 int GLViewPort::width_
= 0;
25 int GLViewPort::height_
= 0;
26 int GLViewPort::actualWidth_
= 0;
27 int GLViewPort::actualHeight_
= 0;
28 float GLViewPort::widthMult_
= 0.0f
;
29 float GLViewPort::heightMult_
= 0.0f
;
31 GLViewPort::GLViewPort()
35 GLViewPort::~GLViewPort()
39 void GLViewPort::draw()
41 glMatrixMode(GL_PROJECTION
);
43 glViewport(0, 0, actualWidth_
, actualHeight_
);
44 glOrtho(0.0, float(width_
),
47 glMatrixMode(GL_MODELVIEW
);
51 void GLViewPort::setWindowSize(int width
, int height
,
52 int awidth
, int aheight
)
56 if (awidth
!= 0 && aheight
!= 0)
58 actualWidth_
= awidth
;
59 actualHeight_
= aheight
;
62 widthMult_
= (float) width_
/ (float) actualWidth_
;
63 heightMult_
= (float) height_
/ (float) actualHeight_
;