git-svn-id: https://scorched3d.svn.sourceforge.net/svnroot/scorched3d/trunk/scorched...
[scorched3d/parasti.git] / src / common / coms / ComsDefenseMessage.h
blob25e9fd2c267db8fb1727102547ec30438985dffa
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
22 #if !defined(__INCLUDE_ComsDefenseMessageh_INCLUDE__)
23 #define __INCLUDE_ComsDefenseMessageh_INCLUDE__
25 #include <coms/ComsMessage.h>
27 class ComsDefenseMessage : public ComsMessage
29 public:
30 enum DefenseChange
32 eNoChange,
33 eShieldUp,
34 eShieldDown,
35 eParachutesUp,
36 eParachutesDown,
37 eBatteryUse
40 ComsDefenseMessage();
41 ComsDefenseMessage(unsigned int playerId,
42 DefenseChange change,
43 unsigned int infoId);
44 virtual ~ComsDefenseMessage();
46 void setPlayerId(unsigned int id) { playerId_ = id; }
47 void setInfoId(unsigned int infoId) { infoId_ = infoId; }
48 unsigned int getPlayerId() { return playerId_; }
49 DefenseChange getChange() { return change_; }
50 unsigned int getInfoId() { return infoId_; }
52 // Inherited from ComsMessage
53 virtual bool writeMessage(NetBuffer &buffer);
54 virtual bool readMessage(NetBufferReader &reader);
56 protected:
57 unsigned int playerId_;
58 unsigned int infoId_;
59 DefenseChange change_;
61 private:
62 ComsDefenseMessage(const ComsDefenseMessage &);
63 const ComsDefenseMessage & operator=(const ComsDefenseMessage &);
67 #endif