1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
22 #if !defined(__INCLUDE_ComsDefenseMessageh_INCLUDE__)
23 #define __INCLUDE_ComsDefenseMessageh_INCLUDE__
25 #include <coms/ComsMessage.h>
27 class ComsDefenseMessage
: public ComsMessage
41 ComsDefenseMessage(unsigned int playerId
,
44 virtual ~ComsDefenseMessage();
46 void setPlayerId(unsigned int id
) { playerId_
= id
; }
47 void setInfoId(unsigned int infoId
) { infoId_
= infoId
; }
48 unsigned int getPlayerId() { return playerId_
; }
49 DefenseChange
getChange() { return change_
; }
50 unsigned int getInfoId() { return infoId_
; }
52 // Inherited from ComsMessage
53 virtual bool writeMessage(NetBuffer
&buffer
);
54 virtual bool readMessage(NetBufferReader
&reader
);
57 unsigned int playerId_
;
59 DefenseChange change_
;
62 ComsDefenseMessage(const ComsDefenseMessage
&);
63 const ComsDefenseMessage
& operator=(const ComsDefenseMessage
&);