1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GLWChanneViewTextRendererh_INCLUDE__)
22 #define __INCLUDE_GLWChanneViewTextRendererh_INCLUDE__
24 #include <common/ChannelTextParser.h>
25 #include <common/ToolTip.h>
26 #include <GLEXT/GLFont2d.h>
29 class GLWChannelViewTextRenderer
:
30 public ChannelTextParser
,
34 GLWChannelViewTextRenderer(GLWChannelView
*channelView
= 0);
35 virtual ~GLWChannelViewTextRenderer();
37 void setChannelView(GLWChannelView
*channelView
) { channelView_
= channelView
; }
40 virtual void drawCharacter(
41 int charPosition
, Vector
&position
,
42 GLFont2dStorage::CharEntry
&charEntry
, Vector4
&color
);
45 GLWChannelView
*channelView_
;