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[scorched3d/parasti.git] / src / common / actions / CallbackWeapon.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_CallbackWeaponh_INCLUDE__)
22 #define __INCLUDE_CallbackWeaponh_INCLUDE__
24 #include <weapons/Weapon.h>
25 #include <engine/ActionReferenced.h>
27 class WeaponCallback : public Weapon
29 public:
30 virtual void weaponCallback(
31 ScorchedContext &context,
32 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
33 unsigned int userData) = 0;
36 class CallbackWeapon : public ActionReferenced
38 public:
39 CallbackWeapon(const char *name,
40 WeaponCallback *callback,
41 fixed delay, unsigned int callbackData,
42 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
43 virtual ~CallbackWeapon();
45 virtual void init();
46 virtual void simulate(fixed frameTime, bool &remove);
47 virtual std::string getActionDetails();
49 protected:
50 fixed totalTime_;
52 FixedVector position_;
53 FixedVector velocity_;
54 WeaponFireContext weaponContext_;
55 fixed delay_;
56 unsigned int callbackData_;
57 WeaponCallback *callback_;
61 #endif // __INCLUDE_CallbackWeaponh_INCLUDE__