1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <target/TargetShield.h>
22 #include <target/TargetSpace.h>
23 #include <weapons/AccessoryStore.h>
24 #include <weapons/ShieldRound.h>
25 #include <weapons/ShieldSquare.h>
26 #include <engine/ScorchedContext.h>
27 #include <engine/ActionController.h>
29 TargetShield::TargetShield(ScorchedContext
&context
,
30 unsigned int playerId
) :
39 TargetShield::~TargetShield()
43 void TargetShield::newGame()
48 void TargetShield::setCurrentShield(Accessory
*sh
)
52 Shield
*shield
= (Shield
*) sh
->getAction();
53 power_
= shield
->getPower();
55 boundingSize_
= shield
->getBoundingSize();
64 // Update the target space with this new shield information
65 context_
.getTargetSpace().updateTarget(target_
);
68 void TargetShield::setShieldPower(fixed power
)
78 bool TargetShield::writeMessage(NetBuffer
&buffer
)
80 unsigned int shieldId
= (currentShield_
?currentShield_
->getAccessoryId():0);
81 buffer
.addToBuffer(shieldId
);
82 if (shieldId
!= 0) buffer
.addToBuffer(power_
);
86 bool TargetShield::readMessage(NetBufferReader
&reader
)
88 unsigned int shieldId
;
89 if (!reader
.getFromBuffer(shieldId
)) return false;
90 if (shieldId
== 0) setCurrentShield(0);
91 else setCurrentShield(context_
.getAccessoryStore().findByAccessoryId(shieldId
));
92 if (shieldId
!= 0) if (!reader
.getFromBuffer(power_
)) return false;