git-svn-id: https://scorched3d.svn.sourceforge.net/svnroot/scorched3d/trunk/scorched...
[scorched3d/parasti.git] / src / common / target / TargetShield.cpp
blobf041ece46466e76ca371ac9d3e6e0767750caac0
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <target/TargetShield.h>
22 #include <target/TargetSpace.h>
23 #include <weapons/AccessoryStore.h>
24 #include <weapons/ShieldRound.h>
25 #include <weapons/ShieldSquare.h>
26 #include <engine/ScorchedContext.h>
27 #include <engine/ActionController.h>
29 TargetShield::TargetShield(ScorchedContext &context,
30 unsigned int playerId) :
31 context_(context),
32 currentShield_(0),
33 power_(0),
34 target_(0),
35 boundingSize_(0)
39 TargetShield::~TargetShield()
43 void TargetShield::newGame()
45 setCurrentShield(0);
48 void TargetShield::setCurrentShield(Accessory *sh)
50 if (sh)
52 Shield *shield = (Shield *) sh->getAction();
53 power_ = shield->getPower();
54 currentShield_ = sh;
55 boundingSize_ = shield->getBoundingSize();
57 else
59 power_ = 0;
60 currentShield_ = 0;
61 boundingSize_ = 0;
64 // Update the target space with this new shield information
65 context_.getTargetSpace().updateTarget(target_);
68 void TargetShield::setShieldPower(fixed power)
70 power_ = power;
71 if (power_ <= 0)
73 power_ = 0;
74 setCurrentShield(0);
78 bool TargetShield::writeMessage(NetBuffer &buffer)
80 unsigned int shieldId = (currentShield_?currentShield_->getAccessoryId():0);
81 buffer.addToBuffer(shieldId);
82 if (shieldId != 0) buffer.addToBuffer(power_);
83 return true;
86 bool TargetShield::readMessage(NetBufferReader &reader)
88 unsigned int shieldId;
89 if (!reader.getFromBuffer(shieldId)) return false;
90 if (shieldId == 0) setCurrentShield(0);
91 else setCurrentShield(context_.getAccessoryStore().findByAccessoryId(shieldId));
92 if (shieldId != 0) if (!reader.getFromBuffer(power_)) return false;
93 return true;