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[scorched3d/parasti.git] / src / client / GLW / GLWFlag.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)
22 #define AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_
24 #include <GLW/GLWFont.h>
25 #include <GLW/GLWidget.h>
26 #include <common/Vector.h>
28 class GLWFlag : public GLWidget
30 public:
31 GLWFlag(Vector &color = GLWFont::widgetFontColor,
32 float x = 0.0f, float y = 0.0f, float w = 0.0f);
33 virtual ~GLWFlag();
35 virtual void simulate(float frameTime);
36 virtual void draw();
38 float getOffset() { return offset_; }
39 void setOffset(float offset) { offset_ = offset; }
40 void setColor(Vector &color) { color_ = color; }
41 Vector &getColor() { return color_; }
43 REGISTER_CLASS_HEADER(GLWFlag);
44 protected:
45 Vector color_;
46 float offset_;
50 #endif // !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)