1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)
22 #define AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_
24 #include <GLW/GLWFont.h>
25 #include <GLW/GLWidget.h>
26 #include <common/Vector.h>
28 class GLWFlag
: public GLWidget
31 GLWFlag(Vector
&color
= GLWFont::widgetFontColor
,
32 float x
= 0.0f
, float y
= 0.0f
, float w
= 0.0f
);
35 virtual void simulate(float frameTime
);
38 float getOffset() { return offset_
; }
39 void setOffset(float offset
) { offset_
= offset
; }
40 void setColor(Vector
&color
) { color_
= color
; }
41 Vector
&getColor() { return color_
; }
43 REGISTER_CLASS_HEADER(GLWFlag
);
50 #endif // !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)