git-svn-id: https://scorched3d.svn.sourceforge.net/svnroot/scorched3d/trunk/scorched...
[scorched3d/parasti.git] / src / client / GLW / GLWWeaponModel.h
blobb608b4b8bcd6e16407103a3305d3c615673a1009
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GLWWeaponModelh_INCLUDE__)
22 #define __INCLUDE_GLWWeaponModelh_INCLUDE__
24 #include <GLW/GLWidget.h>
26 class GLWWeaponModel : public GLWidget
28 public:
29 GLWWeaponModel(float x = 0.0f, float y = 0.0f,
30 float w = 0.0f, float h = 0.0f);
31 virtual ~GLWWeaponModel();
33 virtual void draw();
34 virtual void simulate(float frameTime);
35 virtual void mouseDown(int button, float x, float y, bool &skipRest);
37 REGISTER_CLASS_HEADER(GLWWeaponModel);
39 protected:
40 float totalTime_;
44 #endif