1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GLWPlanViewh_INCLUDE__)
22 #define __INCLUDE_GLWPlanViewh_INCLUDE__
24 #include <GLW/GLWidget.h>
25 #include <GLEXT/GLTexture.h>
26 #include <common/Vector.h>
30 class GLWPlanView
: public GLWidget
33 GLWPlanView(float x
= 0.0f
, float y
= 0.0f
,
34 float w
= 0.0f
, float h
= 0.0f
);
35 virtual ~GLWPlanView();
37 virtual void simulate(float frameTime
);
38 virtual void mouseDown(int button
, float x
, float y
, bool &skipRest
);
39 virtual void mouseDrag(int button
, float mx
, float my
, float x
, float y
, bool &skipRest
);
40 virtual void mouseUp(int button
, float x
, float y
, bool &skipRest
);
43 void addRecievePoints(unsigned int playerId
, std::list
<Vector
> &recievepoints
);
45 REGISTER_CLASS_HEADER(GLWPlanView
);
48 struct PlayerDrawnInfo
50 unsigned int playerId
;
51 std::list
<Vector
> points
;
52 std::list
<Vector
> recievepoints
;
56 float arenaX_
, arenaY_
, arenaWidth_
, arenaHeight_
;
57 float landscapeWidth_
, landscapeHeight_
;
63 bool flash_
, firstTime_
;
65 float dragLastX_
, dragLastY_
;
66 PlayerDrawnInfo localPoints_
;
67 std::list
<PlayerDrawnInfo
> dragPoints_
;
68 std::list
<Vector
> sendPoints
;
73 void drawCameraPointer();
76 void drawLine(PlayerDrawnInfo
&info
);
78 bool simulateLine(PlayerDrawnInfo
&info
);