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[scorched3d/parasti.git] / src / client / GLW / GLWPlanView.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GLWPlanViewh_INCLUDE__)
22 #define __INCLUDE_GLWPlanViewh_INCLUDE__
24 #include <GLW/GLWidget.h>
25 #include <GLEXT/GLTexture.h>
26 #include <common/Vector.h>
27 #include <list>
28 #include <map>
30 class GLWPlanView : public GLWidget
32 public:
33 GLWPlanView(float x = 0.0f, float y = 0.0f,
34 float w = 0.0f, float h = 0.0f);
35 virtual ~GLWPlanView();
37 virtual void simulate(float frameTime);
38 virtual void mouseDown(int button, float x, float y, bool &skipRest);
39 virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
40 virtual void mouseUp(int button, float x, float y, bool &skipRest);
41 virtual void draw();
43 void addRecievePoints(unsigned int playerId, std::list<Vector> &recievepoints);
45 REGISTER_CLASS_HEADER(GLWPlanView);
47 protected:
48 struct PlayerDrawnInfo
50 unsigned int playerId;
51 std::list<Vector> points;
52 std::list<Vector> recievepoints;
55 GLTexture arrowTex_;
56 float arenaX_, arenaY_, arenaWidth_, arenaHeight_;
57 float landscapeWidth_, landscapeHeight_;
58 float animationTime_;
59 float flashTime_;
60 float totalTime_;
61 float pointTime_;
62 float planColor_;
63 bool flash_, firstTime_;
64 bool dragging_;
65 float dragLastX_, dragLastY_;
66 PlayerDrawnInfo localPoints_;
67 std::list<PlayerDrawnInfo> dragPoints_;
68 std::list<Vector> sendPoints;
70 void drawMap();
71 void drawTexture();
72 void drawWall();
73 void drawCameraPointer();
74 void drawTanks();
75 void drawLines();
76 void drawLine(PlayerDrawnInfo &info);
77 void drawBuoys();
78 bool simulateLine(PlayerDrawnInfo &info);
82 #endif