1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_LandscapeSoundManagerh_INCLUDE__)
22 #define __INCLUDE_LandscapeSoundManagerh_INCLUDE__
27 class VirtualSoundSource
;
29 class LandscapeInclude
;
30 class LandscapeSoundType
;
31 class LandscapeSoundManager
34 static LandscapeSoundManager
*instance();
37 void simulate(float frameTime
);
41 static LandscapeSoundManager
*instance_
;
43 struct LandscapeSoundManagerEntry
45 LandscapeSoundManagerEntry() :
46 soundSource(0), removed(false) {}
48 VirtualSoundSource
*soundSource
;
49 LandscapeSoundType
*soundType
;
50 unsigned int initData
;
56 std::list
<LandscapeSoundManagerEntry
> entries_
;
60 void loadSound(std::vector
<LandscapeInclude
*> &sounds
);
63 LandscapeSoundManager();
64 virtual ~LandscapeSoundManager();
67 #endif // __INCLUDE_LandscapeSoundManagerh_INCLUDE__