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[scorched3d/parasti.git] / src / client / landscape / LandscapeSoundManager.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_LandscapeSoundManagerh_INCLUDE__)
22 #define __INCLUDE_LandscapeSoundManagerh_INCLUDE__
24 #include <list>
25 #include <vector>
27 class VirtualSoundSource;
28 class SoundBuffer;
29 class LandscapeInclude;
30 class LandscapeSoundType;
31 class LandscapeSoundManager
33 public:
34 static LandscapeSoundManager *instance();
36 void addSounds();
37 void simulate(float frameTime);
38 void cleanUp();
40 protected:
41 static LandscapeSoundManager *instance_;
43 struct LandscapeSoundManagerEntry
45 LandscapeSoundManagerEntry() :
46 soundSource(0), removed(false) {}
48 VirtualSoundSource *soundSource;
49 LandscapeSoundType *soundType;
50 unsigned int initData;
52 float timeLeft;
53 bool removed;
56 std::list<LandscapeSoundManagerEntry> entries_;
57 float lastTime_;
58 bool haveSound_;
60 void loadSound(std::vector<LandscapeInclude *> &sounds);
62 private:
63 LandscapeSoundManager();
64 virtual ~LandscapeSoundManager();
67 #endif // __INCLUDE_LandscapeSoundManagerh_INCLUDE__