1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_TankStateh_INCLUDE__)
22 #define __INCLUDE_TankStateh_INCLUDE__
24 #include <net/NetBuffer.h>
27 class ScorchedContext
;
46 TankState(ScorchedContext
&context
, unsigned int playerId
);
49 void setTank(Tank
*tank
) { tank_
= tank
; }
57 void setReady() { readyState_
= sReady
; }
58 void setNotReady() { readyState_
= SNotReady
; }
59 ReadyState
getReadyState() { return readyState_
; }
62 void setState(State s
);
63 State
getState() { return state_
; }
64 void setSpectator(bool s
) { spectator_
= s
; }
65 bool getSpectator() { return spectator_
; }
67 void setMuted(bool muted
) { muted_
= muted
; }
68 bool getMuted() { return muted_
; }
69 void setSkipShots(bool skip
) { skipshots_
= skip
; }
70 bool getSkipShots() { return skipshots_
; }
71 int getLives() { return lives_
; }
72 void setLives(int lives
) { lives_
= lives
; }
73 int getMaxLives() { return maxLives_
; }
74 void setDestroy(bool destroy
) { destroy_
= destroy
; }
75 bool getDestroy() { return destroy_
; }
77 const char *getStateString();
78 const char *getSmallStateString();
79 LangString
&getSmallStateLangString();
82 bool writeMessage(NetBuffer
&buffer
);
83 bool readMessage(NetBufferReader
&reader
);
87 ScorchedContext
&context_
;
89 ReadyState readyState_
;
90 int lives_
, maxLives_
;