1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_PlayShotsh_INCLUDE__)
22 #define __INCLUDE_PlayShotsh_INCLUDE__
24 #include <coms/ComsPlayedMoveMessage.h>
25 #include <coms/ComsPlayMovesMessage.h>
26 #include <engine/ScorchedContext.h>
27 #include <tank/TankContainer.h>
37 bool haveShot(unsigned int playerId
);
39 void createMessage(ComsPlayMovesMessage
&message
);
40 void readMessage(ComsPlayMovesMessage
&message
);
42 void playShots(ScorchedContext
&context
, bool roundStart
);
45 static PlayShots
*instance_
;
46 std::map
<unsigned int, ComsPlayedMoveMessage
*>
49 void processPlayedMoveMessage(
50 ScorchedContext
&context
, ComsPlayedMoveMessage
&message
, Tank
*tank
,
52 void processResignMessage(
53 ScorchedContext
&context
, ComsPlayedMoveMessage
&message
, Tank
*tank
);
54 void processFiredMessage(
55 ScorchedContext
&context
, ComsPlayedMoveMessage
&message
, Tank
*tank
);