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[scorched3d/parasti.git] / src / common / engine / GameStateI.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_)
22 #define AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_
24 #include <engine/GameState.h>
25 #include <common/KeyboardHistory.h>
26 #include <vector>
28 class GameStateI
30 public:
31 GameStateI(const char *name);
32 virtual ~GameStateI();
34 virtual void simulate(const unsigned state, float simTime);
35 virtual void draw(const unsigned state);
37 virtual void mouseDown(const unsigned state, GameState::MouseButton button,
38 int x, int y, bool &skipRest);
39 virtual void mouseUp(const unsigned state, GameState::MouseButton button,
40 int x, int y, bool &skipRest);
41 virtual void mouseDrag(const unsigned state, GameState::MouseButton button,
42 int x, int y, int dx, int dy, bool &skipRest);
43 virtual void mouseWheel(const unsigned state, int x, int y, int z, bool &skipRest);
44 virtual void enterState(const unsigned state);
45 virtual void keyboardCheck(const unsigned state, float frameTime,
46 char *buffer, unsigned int keyState,
47 KeyboardHistory::HistoryElement *history, int hisCount,
48 bool &skipRest);
50 const char *getGameStateIName() { return gameStateIName_; }
52 int getPerfCounter(const char *perfName);
53 void startPerfCount(int counter);
54 void endPerfCount(int counter);
56 std::vector<GameStatePerfCounter *> &getPerfCounters() { return perfCounters_; }
58 protected:
59 const char *gameStateIName_;
60 std::vector<GameStatePerfCounter *> perfCounters_;
62 static std::vector<std::string> perfCounterNames_;
65 #endif // !defined(AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_)