1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <coms/ComsPlayMovesMessage.h>
23 ComsPlayMovesMessage::ComsPlayMovesMessage() :
24 ComsMessage("ComsPlayMovesMessage"),
25 playerState_(true, true)
29 ComsPlayMovesMessage::~ComsPlayMovesMessage()
33 bool ComsPlayMovesMessage::writeMessage(NetBuffer
&buffer
)
35 if (!playerState_
.writeMessage(buffer
)) return false;
37 int size
= (int) moves_
.size();
38 buffer
.addToBuffer(size
);
40 std::map
<unsigned int, ComsPlayedMoveMessage
*>::iterator itor
;
41 for (itor
= moves_
.begin();
45 unsigned int playerId
= (*itor
).first
;
46 ComsPlayedMoveMessage
*message
= (*itor
).second
;
48 buffer
.addToBuffer(playerId
);
49 if (!message
->writeMessage(buffer
)) return false;
51 buffer
.addToBuffer(seed_
);
55 bool ComsPlayMovesMessage::readMessage(NetBufferReader
&reader
)
57 if (!playerState_
.readMessage(reader
)) return false;
60 if (!reader
.getFromBuffer(size
)) return false;
62 for (int s
=0; s
<size
; s
++)
64 ComsPlayedMoveMessage
*message
= new ComsPlayedMoveMessage();
65 unsigned int playerId
= 0;
67 if (!reader
.getFromBuffer(playerId
)) return false;
68 if (!message
->readMessage(reader
)) return false;
70 moves_
[playerId
] = message
;
72 if (!reader
.getFromBuffer(seed_
)) return false;