1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
20 #include <weapons/AccessoryCreateContext.h>
22 AccessoryCreateContext::AccessoryCreateContext(ScorchedContext
&context
) :
28 AccessoryCreateContext::~AccessoryCreateContext()
32 WeaponLabel
*AccessoryCreateContext::getLabel(const char *label
)
34 std::map
<std::string
, WeaponLabel
*>::iterator findItor
=
36 if (findItor
== labels_
.end()) return 0;
37 return findItor
->second
;
40 void AccessoryCreateContext::addLabel(const char *label
, WeaponLabel
*weapon
)
42 labels_
[label
] = weapon
;
45 void AccessoryCreateContext::removeLabel(const char *label
)
47 std::map
<std::string
, WeaponLabel
*>::iterator findItor
=
49 if (findItor
!= labels_
.end()) labels_
.erase(findItor
);