1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_)
22 #define AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_
34 static void draw(float radius
, float radius2
,
35 int heightSlices
= 10, int rotationSlices
= 20,
36 int startHeightSlice
= 0, int startRotationSlice
= 0,
37 int endHeightSlice
= 10, int endRotationSlice
= 10,
38 bool inverse
= false, unsigned int flags
= 0);
39 static void drawColored(float radius
, float radius2
,
40 int heightSlices
, int rotationSlices
,
41 int startHeightSlice
, int startRotationSlice
,
42 int endHeightSlice
, int endRotationSlice
,
43 bool inverse
, Image
&colors
, Vector
&sunDir
, int daytime
,
48 virtual ~Hemisphere();
51 #endif // !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_)