1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_TankAICurrentWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
22 #define AFX_TankAICurrentWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_
24 #include <tankai/TankAIWeaponSets.h>
26 class TankAICurrentWeapons
29 TankAICurrentWeapons();
30 virtual ~TankAICurrentWeapons();
32 virtual bool parseConfig(XMLNode
*node
);
34 void buyWeapons(Tank
*tank
, bool lastRound
);
36 TankAIWeaponSets::WeaponSet
*getCurrentWeaponSet();
39 std::vector
<TankAIWeaponSets::WeaponSet
*> weaponSets_
;
40 TankAIWeaponSets::WeaponSet
*currentWeaponSet_
;
43 #endif // !defined(AFX_TankAICurrentWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)