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[scorched3d/parasti.git] / src / common / weapons / WeaponLeapFrog.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_WEAPONLEAPFROG_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_)
22 #define AFX_WEAPONLEAPFROG_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_
24 #include <weapons/Weapon.h>
26 class WeaponLeapFrog : public Weapon
28 public:
29 WeaponLeapFrog();
30 virtual ~WeaponLeapFrog();
32 virtual bool parseXML(AccessoryCreateContext &context,
33 XMLNode *accessoryNode);
35 Weapon *getCollisionAction() { return collisionAction_; }
37 // Inherited from Weapon
38 virtual void fireWeapon(ScorchedContext &context,
39 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
41 REGISTER_ACCESSORY_HEADER(WeaponLeapFrog, AccessoryPart::AccessoryWeapon);
43 protected:
44 NumberParser bounce_;
45 Weapon *collisionAction_;
49 #endif // !defined(AFX_WEAPONLEAPFROG_H__70119A64_2064_4066_8EE5_FD6A3E24D5FC__INCLUDED_)