1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GLSLShaderh_INCLUDE__)
22 #define __INCLUDE_GLSLShaderh_INCLUDE__
30 /// a list of strings with shader preprocessor defines
31 typedef std::list
<std::string
> defines_list
;
33 /// type of shader (vertex or fragment, later maybe geometry shader with GF8800+)
40 GLSLShader(const char *filename
, Type stype
,
41 const defines_list
& dl
= defines_list());
44 unsigned int getId() { return id_
; }
50 GLSLShader(const GLSLShader
&);
51 GLSLShader
& operator= (const GLSLShader
&);