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[scorched3d/parasti.git] / src / client / GLSL / GLSLShader.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GLSLShaderh_INCLUDE__)
22 #define __INCLUDE_GLSLShaderh_INCLUDE__
24 #include <list>
25 #include <string>
27 class GLSLShader
29 public:
30 /// a list of strings with shader preprocessor defines
31 typedef std::list<std::string> defines_list;
33 /// type of shader (vertex or fragment, later maybe geometry shader with GF8800+)
34 enum Type
36 VERTEX,
37 FRAGMENT
40 GLSLShader(const char *filename, Type stype,
41 const defines_list& dl = defines_list());
42 ~GLSLShader();
44 unsigned int getId() { return id_; }
46 protected:
47 unsigned int id_;
49 private:
50 GLSLShader(const GLSLShader&);
51 GLSLShader& operator= (const GLSLShader&);
54 #endif