1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_WeaponSoundh_INCLUDE__)
22 #define __INCLUDE_WeaponSoundh_INCLUDE__
24 #include <weapons/Weapon.h>
27 class WeaponSound
: public Weapon
31 virtual ~WeaponSound();
33 virtual bool parseXML(AccessoryCreateContext
&context
,
34 XMLNode
*accessoryNode
);
36 const char *getSound();
37 fixed
getGain() { return gain_
; }
38 fixed
getRolloff() { return rolloff_
; }
39 fixed
getReferenceDistance() { return referenceDistance_
; }
40 bool getRelative() { return relative_
; }
42 // Inherited from Weapon
43 void fireWeapon(ScorchedContext
&context
,
44 WeaponFireContext
&weaponContext
, FixedVector
&position
, FixedVector
&velocity
);
46 REGISTER_ACCESSORY_HEADER(WeaponSound
, AccessoryPart::AccessoryWeapon
);
48 std::vector
<std::string
> sounds_
;
51 fixed referenceDistance_
;
55 #endif // __INCLUDE_WeaponSoundh_INCLUDE__