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[scorched3d/parasti.git] / src / common / weapons / WeaponSound.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_WeaponSoundh_INCLUDE__)
22 #define __INCLUDE_WeaponSoundh_INCLUDE__
24 #include <weapons/Weapon.h>
25 #include <vector>
27 class WeaponSound : public Weapon
29 public:
30 WeaponSound();
31 virtual ~WeaponSound();
33 virtual bool parseXML(AccessoryCreateContext &context,
34 XMLNode *accessoryNode);
36 const char *getSound();
37 fixed getGain() { return gain_; }
38 fixed getRolloff() { return rolloff_; }
39 fixed getReferenceDistance() { return referenceDistance_; }
40 bool getRelative() { return relative_; }
42 // Inherited from Weapon
43 void fireWeapon(ScorchedContext &context,
44 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
46 REGISTER_ACCESSORY_HEADER(WeaponSound, AccessoryPart::AccessoryWeapon);
47 protected:
48 std::vector<std::string> sounds_;
49 fixed gain_;
50 fixed rolloff_;
51 fixed referenceDistance_;
52 bool relative_;
55 #endif // __INCLUDE_WeaponSoundh_INCLUDE__