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[scorched3d/parasti.git] / src / common / placement / PlacementObjectShadow.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_PlacementObjectShadowh_INCLUDE__)
22 #define __INCLUDE_PlacementObjectShadowh_INCLUDE__
24 #include <placement/PlacementObject.h>
25 #include <placement/PlacementShadowDefinition.h>
27 class PlacementObjectShadow : public PlacementObject
29 public:
30 PlacementObjectShadow();
31 virtual ~PlacementObjectShadow();
33 virtual bool readXML(XMLNode *node);
34 virtual PlacementObject::Type getType() { return PlacementObject::eShadow; }
35 virtual void createObject(ScorchedContext &context,
36 RandomGenerator &generator,
37 unsigned int &playerId,
38 PlacementType::Position &position);
40 protected:
41 PlacementShadowDefinition shadowDef_;
42 FixedVector size_;
45 #endif // __INCLUDE_PlacementObjectShadowh_INCLUDE__