1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_PlacementObjectShadowh_INCLUDE__)
22 #define __INCLUDE_PlacementObjectShadowh_INCLUDE__
24 #include <placement/PlacementObject.h>
25 #include <placement/PlacementShadowDefinition.h>
27 class PlacementObjectShadow
: public PlacementObject
30 PlacementObjectShadow();
31 virtual ~PlacementObjectShadow();
33 virtual bool readXML(XMLNode
*node
);
34 virtual PlacementObject::Type
getType() { return PlacementObject::eShadow
; }
35 virtual void createObject(ScorchedContext
&context
,
36 RandomGenerator
&generator
,
37 unsigned int &playerId
,
38 PlacementType::Position
&position
);
41 PlacementShadowDefinition shadowDef_
;
45 #endif // __INCLUDE_PlacementObjectShadowh_INCLUDE__