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[scorched3d/parasti.git] / src / client / GLW / GLWScrollWBackwards.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)
22 #define AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_
24 #include <GLW/GLWScrollW.h>
26 class GLWScrollWBackwards :
27 public GLWScrollW
29 public:
30 GLWScrollWBackwards(float x = 0.0f, float y = 0.0f,
31 float h = 0.0f,
32 int min = 0, int max = 0, int see = 1);
33 virtual ~GLWScrollWBackwards();
35 virtual void setCurrent(int c);
36 virtual int getCurrent();
37 virtual void mouseWheel(float x, float y, float z, bool &skipRest);
39 REGISTER_CLASS_HEADER(GLWScrollWBackwards);
40 protected:
44 #endif // !defined(AFX_GLWScrollWBackwards_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)