1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_Resurrectionh_INCLUDE__)
22 #define __INCLUDE_Resurrectionh_INCLUDE__
24 #include <engine/ActionReferenced.h>
25 #include <common/FixedVector.h>
27 class Resurrection
: public ActionReferenced
31 unsigned int playerId
,
32 FixedVector
&position
);
33 virtual ~Resurrection();
36 virtual void simulate(fixed frameTime
, bool &remove
);
39 unsigned int playerId_
;
40 FixedVector position_
;