1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_TargetGroupsh_INCLUDE__)
22 #define __INCLUDE_TargetGroupsh_INCLUDE__
24 #include <landscapemap/TargetGroupsGroupEntry.h>
25 #include <target/TargetGroup.h>
26 #include <placement/PlacementShadowDefinition.h>
37 virtual ~TargetGroups();
40 void removeFromGroups(TargetGroup
*obj
);
41 TargetGroupsGroupEntry
*getGroup(const char *name
, HeightMap
*create
= 0);
44 std::map
<std::string
, TargetGroupsGroupEntry
*> &getGroups() { return groups_
; }
47 std::list
<PlacementShadowDefinition::Entry
> &getShadows() { return shadows_
; }
50 std::map
<std::string
, TargetGroupsGroupEntry
*> groups_
;
51 std::list
<PlacementShadowDefinition::Entry
> shadows_
;