1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <sound/SoundListener.h>
22 #include <sound/Sound.h>
24 #include <OpenAL/al.h>
29 SoundListener::SoundListener()
33 SoundListener::~SoundListener()
37 Vector
&SoundListener::getPosition()
39 static Vector position
;
40 if (!Sound::instance()->getInit()) return position
;
42 alGetListenerfv(AL_POSITION
, position
);
47 void SoundListener::setPosition(Vector
&position
)
49 if (!Sound::instance()->getInit()) return;
51 alListenerfv(AL_POSITION
, position
);
54 void SoundListener::setVelocity(Vector
&velocity
)
56 if (!Sound::instance()->getInit()) return;
58 // Commented out to prevent linux crackling sounds
59 //alListenerfv(AL_VELOCITY, velocity);
62 void SoundListener::setOrientation(Vector
&o
)
64 if (!Sound::instance()->getInit()) return;
67 orientation
[0] = o
[0];
68 orientation
[1] = o
[1];
69 orientation
[2] = o
[2];
70 orientation
[3] = 0.0f
;
71 orientation
[4] = 0.0f
;
72 orientation
[5] = 1.0f
;
74 alListenerfv(AL_ORIENTATION
, orientation
);
77 void SoundListener::setGain(float gain
)
79 if (!Sound::instance()->getInit()) return;
81 alListenerf(AL_GAIN
, gain
);