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[scorched3d/parasti.git] / src / client / landscape / LandscapeStateHandler.cpp
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <landscape/LandscapeStateHandler.h>
22 #include <landscape/Landscape.h>
24 LandscapeStateLandHandler::LandscapeStateLandHandler() :
25 GameStateI("LandscapeLand")
29 LandscapeStateLandHandler::~LandscapeStateLandHandler()
33 void LandscapeStateLandHandler::draw(const unsigned state)
35 Landscape::instance()->drawShadows();
36 Landscape::instance()->drawLand();
39 void LandscapeStateLandHandler::simulate(const unsigned state, float frameTime)
41 Landscape::instance()->simulate(frameTime);
44 LandscapeStateWaterHandler::LandscapeStateWaterHandler() :
45 GameStateI("LandscapeWater")
49 LandscapeStateWaterHandler::~LandscapeStateWaterHandler()
53 void LandscapeStateWaterHandler::draw(const unsigned state)
55 Landscape::instance()->drawWater();
58 void LandscapeStateWaterHandler::simulate(const unsigned state, float frameTime)
62 LandscapeStateObjectsHandler::LandscapeStateObjectsHandler() :
63 GameStateI("LandscapeObjects")
67 LandscapeStateObjectsHandler::~LandscapeStateObjectsHandler()
71 void LandscapeStateObjectsHandler::draw(const unsigned state)
73 Landscape::instance()->drawObjects();
76 void LandscapeStateObjectsHandler::simulate(const unsigned state, float frameTime)