1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GroundMapsh_INCLUDE__)
22 #define __INCLUDE_GroundMapsh_INCLUDE__
24 #include <landscapemap/HeightMap.h>
25 #include <landscapemap/NapalmMap.h>
26 #include <landscapemap/TargetGroups.h>
28 class RandomGenerator
;
29 class ScorchedContext
;
30 class LandscapeInclude
;
31 class LandscapeDefinitionCache
;
35 GroundMaps(LandscapeDefinitionCache
&defnCache
);
36 virtual ~GroundMaps();
38 // Generates the next level
40 ScorchedContext
&context
,
41 ProgressCounter
*counter
= 0);
43 // Height map functions
44 fixed
getHeight(int w
, int h
);
45 fixed
getInterpHeight(fixed w
, fixed h
);
46 FixedVector
&getNormal(int w
, int h
);
47 void getInterpNormal(fixed w
, fixed h
, FixedVector
&normal
);
48 bool getIntersect(Line
&direction
, Vector
&intersect
);
50 // Napalm map functions
51 fixed
&getNapalmHeight(int w
, int h
)
52 { return nmap_
.getNapalmHeight(w
, h
); }
54 // Deformable landscape area fns
55 int getLandscapeWidth();
56 int getLandscapeHeight();
58 // Playable landscape area fns
65 TargetGroups
&getGroups() { return groups_
; }
68 HeightMap
&getHeightMap() { return map_
; }
72 int arenaWidth_
, arenaHeight_
;
73 HeightMap map_
; // The current level's heightmap
74 NapalmMap nmap_
; // How high napalm is at certain points
75 TargetGroups groups_
; // The groups in the scene
76 LandscapeDefinitionCache
&defnCache_
;
80 ScorchedContext
&context
,
81 ProgressCounter
*counter
= 0);
83 ScorchedContext
&context
,
84 ProgressCounter
*counter
= 0);
85 void generateObject(RandomGenerator
&generator
,
86 LandscapeInclude
&place
,
87 ScorchedContext
&context
,
88 unsigned int &playerId
,
89 ProgressCounter
*counter
= 0);
93 #endif // __INCLUDE_GroundMapsh_INCLUDE__