1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #ifndef _SOUNDBUFFER_H_
22 #define _SOUNDBUFFER_H_
26 class SoundBufferSourceInstance
29 SoundBufferSourceInstance(unsigned int source
);
30 virtual ~SoundBufferSourceInstance();
32 virtual void play(bool loop
) = 0;
33 virtual void stop() = 0;
34 virtual void simulate(bool loop
) = 0;
43 SoundBuffer(const char *fileName
);
44 virtual ~SoundBuffer();
46 virtual SoundBufferSourceInstance
*createSourceInstance(unsigned int source
) = 0;
47 const char *getFileName() { return fileName_
.c_str(); }
50 std::string fileName_
;
53 #endif /* _SOUNDBUFFER_H_ */