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[scorched3d/parasti.git] / src / client / sound / SoundBuffer.h
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #ifndef _SOUNDBUFFER_H_
22 #define _SOUNDBUFFER_H_
24 #include <string>
26 class SoundBufferSourceInstance
28 public:
29 SoundBufferSourceInstance(unsigned int source);
30 virtual ~SoundBufferSourceInstance();
32 virtual void play(bool loop) = 0;
33 virtual void stop() = 0;
34 virtual void simulate(bool loop) = 0;
36 protected:
37 unsigned int source_;
40 class SoundBuffer
42 public:
43 SoundBuffer(const char *fileName);
44 virtual ~SoundBuffer();
46 virtual SoundBufferSourceInstance *createSourceInstance(unsigned int source) = 0;
47 const char *getFileName() { return fileName_.c_str(); }
49 protected:
50 std::string fileName_;
53 #endif /* _SOUNDBUFFER_H_ */