1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_ASEModelFactoryh_INCLUDE__)
22 #define __INCLUDE_ASEModelFactoryh_INCLUDE__
24 #include <3dsparse/Model.h>
30 virtual ~ASEModelFactory();
32 Model
*createModel(const char *fileName
,
36 static ASEModelFactory
*getCurrent();
37 void addMesh(char *meshName
);
38 Mesh
*getCurrentMesh();
48 bool loadFile(const char *fileName
);
49 void calculateTexCoords(const char *texName
);
50 Vector
getTexCoord(Vector
&tri
, MaxMag mag
, Vector
&max
, Vector
&min
);
53 #endif // __INCLUDE_ASEModelFactoryh_INCLUDE__