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[scorched3d/parasti.git] / src / common / weapons / WeaponNull.cpp
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1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <weapons/WeaponNull.h>
23 REGISTER_ACCESSORY_SOURCE(WeaponNull);
25 WeaponNull::WeaponNull()
30 WeaponNull::~WeaponNull()
35 bool WeaponNull::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
37 if (!Weapon::parseXML(context, accessoryNode)) return false;
38 return true;
41 void WeaponNull::fireWeapon(ScorchedContext &context,
42 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity)